FPEquipmentComponent.cs 337 B

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  1. namespace HQFPSWeapons
  2. {
  3. /// <summary>
  4. ///
  5. /// </summary>
  6. public class FPEquipmentComponent : PlayerComponent
  7. {
  8. protected EquipmentHandler m_EHandler;
  9. public virtual void Initialize(EquipmentHandler equipmentHandler)
  10. {
  11. m_EHandler = equipmentHandler;
  12. }
  13. }
  14. }