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- using UnityEngine;
- namespace HQFPSWeapons
- {
- public class BHeader : PropertyAttribute
- {
- public string Name { get; private set; }
- public bool IsTitle { get; private set; }
- public BHeader(string name, bool isTitle)
- {
- Name = name;
- IsTitle = isTitle;
- }
- public BHeader(string name)
- {
- Name = name;
- IsTitle = false;
- }
- }
- }
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