| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 | using UnityEngine;using UnityEngine.Animations.Rigging;public class mParent : MonoBehaviour{    public GameObject mParentCon;    private enum Mode    {        Idle,        Ground,        Hand,        Back    }    private Mode m_Mode;    public void Update()    {        if (m_Mode != Mode.Idle)        {            var constraint = mParentCon.GetComponent<MultiParentConstraint>();            var sourceObjects = constraint.data.sourceObjects;            sourceObjects.SetWeight(0, m_Mode == Mode.Ground ? 1f : 0f);            sourceObjects.SetWeight(1, m_Mode == Mode.Hand ? 1f : 0f);            sourceObjects.SetWeight(2, m_Mode == Mode.Back ? 1f : 0f);            constraint.data.sourceObjects = sourceObjects;            m_Mode = Mode.Idle;        }    }    public void Start()    {        m_Mode = Mode.Ground;        Debug.Log ("ground");    }    public void hand()    {        m_Mode = Mode.Hand;        Debug.Log ("hand");    }    public void back()    {        m_Mode = Mode.Back;        Debug.Log ("back");    }}
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