| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182 | %YAML 1.1%TAG !u! tag:unity3d.com,2011:--- !u!21 &2100000Material:  serializedVersion: 6  m_ObjectHideFlags: 0  m_CorrespondingSourceObject: {fileID: 0}  m_PrefabInstance: {fileID: 0}  m_PrefabAsset: {fileID: 0}  m_Name: ground  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}  m_ShaderKeywords: _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A  m_LightmapFlags: 4  m_EnableInstancingVariants: 0  m_DoubleSidedGI: 0  m_CustomRenderQueue: -1  stringTagMap: {}  disabledShaderPasses: []  m_SavedProperties:    serializedVersion: 3    m_TexEnvs:    - _BumpMap:        m_Texture: {fileID: 0}        m_Scale: {x: 1, y: 1}        m_Offset: {x: 0, y: 0}    - _DetailAlbedoMap:        m_Texture: {fileID: 0}        m_Scale: {x: 1, y: 1}        m_Offset: {x: 0, y: 0}    - _DetailMask:        m_Texture: {fileID: 0}        m_Scale: {x: 1, y: 1}        m_Offset: {x: 0, y: 0}    - _DetailNormalMap:        m_Texture: {fileID: 0}        m_Scale: {x: 1, y: 1}        m_Offset: {x: 0, y: 0}    - _EmissionMap:        m_Texture: {fileID: 0}        m_Scale: {x: 100, y: 100}        m_Offset: {x: 0, y: 0}    - _MainTex:        m_Texture: {fileID: 0}        m_Scale: {x: 100, y: 100}        m_Offset: {x: 0, y: 0}    - _MetallicGlossMap:        m_Texture: {fileID: 0}        m_Scale: {x: 1, y: 1}        m_Offset: {x: 0, y: 0}    - _OcclusionMap:        m_Texture: {fileID: 0}        m_Scale: {x: 1, y: 1}        m_Offset: {x: 0, y: 0}    - _ParallaxMap:        m_Texture: {fileID: 0}        m_Scale: {x: 1, y: 1}        m_Offset: {x: 0, y: 0}    - _SpecGlossMap:        m_Texture: {fileID: 0}        m_Scale: {x: 1, y: 1}        m_Offset: {x: 0, y: 0}    m_Floats:    - _BumpScale: 0.7    - _Cutoff: 0.5    - _DetailNormalMapScale: 1    - _DstBlend: 0    - _GlossMapScale: 0    - _Glossiness: 1    - _GlossyReflections: 1    - _Metallic: 0    - _Mode: 0    - _OcclusionStrength: 1    - _Parallax: 0.02    - _SmoothnessTextureChannel: 1    - _SpecularHighlights: 1    - _SrcBlend: 1    - _UVSec: 0    - _ZWrite: 1    m_Colors:    - _Color: {r: 1, g: 1, b: 1, a: 1}    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}    - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
 |