| 1234567891011121314151617181920212223242526 | using System.Collections;using System.Collections.Generic;using UnityEngine;public class infinityUI : MonoBehaviour{    public float speed;    public RectTransform panel;    public Vector2 curPosition;    public Vector2 curSize;    private void Start()    {        panel.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Screen.width * 2);    }    public float curX;    void FixedUpdate()    {        curX += Time.deltaTime * speed;        curPosition = panel.localPosition;        curSize = panel.sizeDelta;        if(curX >= Screen.width) { curX = 0; }        panel.anchoredPosition = new Vector2(-curX, 0);    }}
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