| 1234567891011121314151617181920 | using System.Collections;using System.Collections.Generic;using UnityEngine;public class BFX_BloodSettings : MonoBehaviour{    public float AnimationSpeed = 1;    public float GroundHeight = 0;    [Range(0, 1)]    public float LightIntensityMultiplier = 1;    public bool FreezeDecalDisappearance = false;    public _DecalRenderinMode DecalRenderinMode = _DecalRenderinMode.Floor_XZ;    public bool ClampDecalSideSurface = false;    public enum _DecalRenderinMode    {        Floor_XZ,        AverageRayBetwenForwardAndFloor    }}
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