CloneableObject.cs 170 B

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  1. using UnityEngine;
  2. namespace HQFPSWeapons
  3. {
  4. public abstract class CloneableObject<T>
  5. {
  6. public T GetMemberwiseClone()
  7. {
  8. return (T)MemberwiseClone();
  9. }
  10. }
  11. }