HUD_DisplayerActivateFlag.cs 259 B

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  1. using System;
  2. namespace HQFPSWeapons.UserInterface
  3. {
  4. [Flags]
  5. public enum HUD_DisplayerActivateFlag
  6. {
  7. None = 0,
  8. Player_TakeDamage = 1,
  9. Player_UseItem = 2,
  10. Player_ChangeItem = 4,
  11. Player_Reload = 8
  12. }
  13. }