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- using UnityEngine;
- namespace Mirror
- {
- /// <summary>Start position for player spawning, automatically registers itself in the NetworkManager.</summary>
- [DisallowMultipleComponent]
- [AddComponentMenu("Network/NetworkStartPosition")]
- [HelpURL("https://mirror-networking.gitbook.io/docs/components/network-start-position")]
- public class NetworkStartPosition : MonoBehaviour
- {
- public void Awake()
- {
- NetworkManager.RegisterStartPosition(transform);
- }
- public void OnDestroy()
- {
- NetworkManager.UnRegisterStartPosition(transform);
- }
- }
- }
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