NetworkStartPosition.cs 629 B

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  1. using UnityEngine;
  2. namespace Mirror
  3. {
  4. /// <summary>Start position for player spawning, automatically registers itself in the NetworkManager.</summary>
  5. [DisallowMultipleComponent]
  6. [AddComponentMenu("Network/NetworkStartPosition")]
  7. [HelpURL("https://mirror-networking.gitbook.io/docs/components/network-start-position")]
  8. public class NetworkStartPosition : MonoBehaviour
  9. {
  10. public void Awake()
  11. {
  12. NetworkManager.RegisterStartPosition(transform);
  13. }
  14. public void OnDestroy()
  15. {
  16. NetworkManager.UnRegisterStartPosition(transform);
  17. }
  18. }
  19. }