| 12345678910111213141516171819202122 | // 'double' precision variants for some of Unity's Mathf functions.namespace Mirror{    public static class Mathd    {        /// <summary>Linearly interpolates between a and b by t with no limit to t.</summary>        public static double LerpUnclamped(double a, double b, double t) =>            a + (b - a) * t;        /// <summary>Clamps value between 0 and 1 and returns value.</summary>        public static double Clamp01(double value)        {            if (value < 0.0)                return 0;            return value > 1 ? 1 : value;        }        /// <summary>Calculates the linear parameter t that produces the interpolant value within the range [a, b].</summary>        public static double InverseLerp(double a, double b, double value) =>            a != b ? Clamp01((value - a) / (b - a)) : 0;    }}
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