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- using System;
- using UnityEngine;
- namespace Mirror
- {
- /// <summary>
- /// SyncVars are used to synchronize a variable from the server to all clients automatically.
- /// <para>Value must be changed on server, not directly by clients. Hook parameter allows you to define a client-side method to be invoked when the client gets an update from the server.</para>
- /// </summary>
- [AttributeUsage(AttributeTargets.Field)]
- public class SyncVarAttribute : PropertyAttribute
- {
- public string hook;
- }
- /// <summary>
- /// Call this from a client to run this function on the server.
- /// <para>Make sure to validate input etc. It's not possible to call this from a server.</para>
- /// </summary>
- [AttributeUsage(AttributeTargets.Method)]
- public class CommandAttribute : Attribute
- {
- public int channel = Channels.Reliable;
- public bool requiresAuthority = true;
- }
- /// <summary>
- /// The server uses a Remote Procedure Call (RPC) to run this function on clients.
- /// </summary>
- [AttributeUsage(AttributeTargets.Method)]
- public class ClientRpcAttribute : Attribute
- {
- public int channel = Channels.Reliable;
- public bool includeOwner = true;
- }
- /// <summary>
- /// The server uses a Remote Procedure Call (RPC) to run this function on a specific client.
- /// </summary>
- [AttributeUsage(AttributeTargets.Method)]
- public class TargetRpcAttribute : Attribute
- {
- public int channel = Channels.Reliable;
- }
- /// <summary>
- /// Prevents clients from running this method.
- /// <para>Prints a warning if a client tries to execute this method.</para>
- /// </summary>
- [AttributeUsage(AttributeTargets.Method)]
- public class ServerAttribute : Attribute {}
- /// <summary>
- /// Prevents clients from running this method.
- /// <para>No warning is thrown.</para>
- /// </summary>
- [AttributeUsage(AttributeTargets.Method)]
- public class ServerCallbackAttribute : Attribute {}
- /// <summary>
- /// Prevents the server from running this method.
- /// <para>Prints a warning if the server tries to execute this method.</para>
- /// </summary>
- [AttributeUsage(AttributeTargets.Method)]
- public class ClientAttribute : Attribute {}
- /// <summary>
- /// Prevents the server from running this method.
- /// <para>No warning is printed.</para>
- /// </summary>
- [AttributeUsage(AttributeTargets.Method)]
- public class ClientCallbackAttribute : Attribute {}
- /// <summary>
- /// Converts a string property into a Scene property in the inspector
- /// </summary>
- public class SceneAttribute : PropertyAttribute {}
- /// <summary>
- /// Used to show private SyncList in the inspector,
- /// <para> Use instead of SerializeField for non Serializable types </para>
- /// </summary>
- [AttributeUsage(AttributeTargets.Field)]
- public class ShowInInspectorAttribute : Attribute {}
- }
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