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- using System.IO;
- using UnityEditor;
- using UnityEngine;
- namespace Mirror
- {
- public static class EditorHelper
- {
- public static string FindPath<T>()
- {
- string typeName = typeof(T).Name;
- string[] guidsFound = AssetDatabase.FindAssets($"t:Script " + typeName);
- if (guidsFound.Length >= 1 && !string.IsNullOrEmpty(guidsFound[0]))
- {
- if (guidsFound.Length > 1)
- {
- Debug.LogWarning($"Found more than one{typeName}");
- }
- string path = AssetDatabase.GUIDToAssetPath(guidsFound[0]);
- return Path.GetDirectoryName(path);
- }
- else
- {
- Debug.LogError($"Could not find path of {typeName}");
- return string.Empty;
- }
- }
- }
- }
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