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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class BFX_RenderDepth : MonoBehaviour
- {
- DepthTextureMode defaultMode;
- void OnEnable()
- {
- var cam = GetComponent<Camera>();
- defaultMode = cam.depthTextureMode;
- if (cam.renderingPath == RenderingPath.Forward)
- {
- cam.depthTextureMode |= DepthTextureMode.Depth;
- }
- }
- // Update is called once per frame
- void OnDisable()
- {
- GetComponent<Camera>().depthTextureMode = defaultMode;
- }
- }
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