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- using System.Text;
- using UnityEditor;
- using UnityEngine;
- namespace HQFPSWeapons
- {
- public static class USEditorUtility
- {
- public const float STD_SPACING = 2f;
- public static readonly GUIStyle splitter;
- private static readonly Color m_Color = EditorGUIUtility.isProSkin ? new Color(0.157f, 0.157f, 0.157f) : new Color(0.5f, 0.5f, 0.5f);
- static USEditorUtility()
- {
- //GUISkin skin = GUI.skin;
- splitter = new GUIStyle();
- splitter.normal.background = EditorGUIUtility.whiteTexture;
- splitter.stretchWidth = true;
- splitter.margin = new RectOffset(0, 0, 7, 7);
- }
- public static void DoHorizontalLine(Color rgb, float thickness = 1)
- {
- Rect position = GUILayoutUtility.GetRect(GUIContent.none, splitter, GUILayout.Height(thickness));
- if (Event.current.type == EventType.Repaint)
- {
- Color restoreColor = GUI.color;
- GUI.color = rgb;
- splitter.Draw(position, false, false, false, false);
- GUI.color = restoreColor;
- }
- }
- public static void DoHorizontalLine(float thickness, GUIStyle splitterStyle)
- {
- Rect position = GUILayoutUtility.GetRect(GUIContent.none, splitterStyle, GUILayout.Height(thickness));
- if (Event.current.type == EventType.Repaint)
- {
- Color restoreColor = GUI.color;
- GUI.color = m_Color;
- splitterStyle.Draw(position, false, false, false, false);
- GUI.color = restoreColor;
- }
- }
- public static void DoHorizontalLine(float thickness = 1)
- {
- DoHorizontalLine(thickness, splitter);
- }
-
- public static void DoHorizontalLine(Rect position)
- {
- if (Event.current.type == EventType.Repaint)
- {
- Color restoreColor = GUI.color;
- GUI.color = m_Color;
- splitter.Draw(position, false, false, false, false);
- GUI.color = restoreColor;
- }
- }
- public static void EnumPopupOptimized(Rect rect, SerializedProperty property, ref string[] names)
- {
- property.enumValueIndex = EditorGUI.Popup(rect, property.enumValueIndex, names);
- }
- }
- }
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