USEditorUtility.cs 1.9 KB

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  1. using System.Text;
  2. using UnityEditor;
  3. using UnityEngine;
  4. namespace HQFPSWeapons
  5. {
  6. public static class USEditorUtility
  7. {
  8. public const float STD_SPACING = 2f;
  9. public static readonly GUIStyle splitter;
  10. private static readonly Color m_Color = EditorGUIUtility.isProSkin ? new Color(0.157f, 0.157f, 0.157f) : new Color(0.5f, 0.5f, 0.5f);
  11. static USEditorUtility()
  12. {
  13. //GUISkin skin = GUI.skin;
  14. splitter = new GUIStyle();
  15. splitter.normal.background = EditorGUIUtility.whiteTexture;
  16. splitter.stretchWidth = true;
  17. splitter.margin = new RectOffset(0, 0, 7, 7);
  18. }
  19. public static void DoHorizontalLine(Color rgb, float thickness = 1)
  20. {
  21. Rect position = GUILayoutUtility.GetRect(GUIContent.none, splitter, GUILayout.Height(thickness));
  22. if (Event.current.type == EventType.Repaint)
  23. {
  24. Color restoreColor = GUI.color;
  25. GUI.color = rgb;
  26. splitter.Draw(position, false, false, false, false);
  27. GUI.color = restoreColor;
  28. }
  29. }
  30. public static void DoHorizontalLine(float thickness, GUIStyle splitterStyle)
  31. {
  32. Rect position = GUILayoutUtility.GetRect(GUIContent.none, splitterStyle, GUILayout.Height(thickness));
  33. if (Event.current.type == EventType.Repaint)
  34. {
  35. Color restoreColor = GUI.color;
  36. GUI.color = m_Color;
  37. splitterStyle.Draw(position, false, false, false, false);
  38. GUI.color = restoreColor;
  39. }
  40. }
  41. public static void DoHorizontalLine(float thickness = 1)
  42. {
  43. DoHorizontalLine(thickness, splitter);
  44. }
  45. public static void DoHorizontalLine(Rect position)
  46. {
  47. if (Event.current.type == EventType.Repaint)
  48. {
  49. Color restoreColor = GUI.color;
  50. GUI.color = m_Color;
  51. splitter.Draw(position, false, false, false, false);
  52. GUI.color = restoreColor;
  53. }
  54. }
  55. public static void EnumPopupOptimized(Rect rect, SerializedProperty property, ref string[] names)
  56. {
  57. property.enumValueIndex = EditorGUI.Popup(rect, property.enumValueIndex, names);
  58. }
  59. }
  60. }