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- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- namespace HQFPSWeapons
- {
- [CustomEditor(typeof(DestructibleObject))]
- public class DestructibleObjectEditor : UnityEditor.Editor
- {
- private Transform m_AutoSearchRoot;
- public override void OnInspectorGUI()
- {
- base.OnInspectorGUI();
-
- USEditorUtility.DoHorizontalLine();
- m_AutoSearchRoot = (Transform)EditorGUILayout.ObjectField("Search Root", m_AutoSearchRoot, typeof(Transform), true);
- if(GUILayout.Button("Search For Fragments") && m_AutoSearchRoot != null)
- {
- var dynamicParts = new List<DestructibleObject.DebrisFragment>();
- foreach(Transform child in m_AutoSearchRoot)
- {
- var rigidbody = child.GetComponent<Rigidbody>();
- if(rigidbody != null)
- dynamicParts.Add(new DestructibleObject.DebrisFragment(rigidbody));
- serializedObject.Update();
- (serializedObject.targetObject as DestructibleObject).SetDebrisFragments (dynamicParts);
- serializedObject.ApplyModifiedProperties();
- }
- }
- }
- }
- }
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