using System.Collections; using System.Collections.Generic; using UnityEngine; public class infinityUI : MonoBehaviour { public float speed; public RectTransform panel; public Vector2 curPosition; public Vector2 curSize; private void Start() { panel.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, Screen.width * 2); } public float curX; void FixedUpdate() { curX += Time.deltaTime * speed; curPosition = panel.localPosition; curSize = panel.sizeDelta; if(curX >= Screen.width) { curX = 0; } panel.anchoredPosition = new Vector2(-curX, 0); } }