%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &1413240488213647471 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1413240488213647469} m_Layer: 0 m_Name: Blood m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &1413240488213647469 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1413240488213647471} m_LocalRotation: {x: -0, y: -0.009661287, z: -0, w: 0.9999533} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1.2111869, y: 1.2111869, z: 1.2111869} m_Children: - {fileID: 1413240489680493590} - {fileID: 1413240489739083260} m_Father: {fileID: 5371219466416337995} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: -1.107, z: 0} --- !u!1 &1413240489680493591 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1413240489680493590} - component: {fileID: 1413240489680493594} - component: {fileID: 1413240489680493595} - component: {fileID: 1413240489680493588} - component: {fileID: 1413240489680493589} m_Layer: 0 m_Name: Decal m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &1413240489680493590 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1413240489680493591} m_LocalRotation: {x: -0, y: 1, z: -0, w: 0} m_LocalPosition: {x: 2.799, y: -2, z: -0.06} m_LocalScale: {x: 5.695808, y: 1, z: 0.8367716} m_Children: [] m_Father: {fileID: 1413240488213647469} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &1413240489680493594 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1413240489680493591} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &1413240489680493595 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1413240489680493591} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 778df369d7ceac7438448fbceaaee52b, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!114 &1413240489680493588 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1413240489680493591} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: e19be2280f3477b4ab19c882db70e553, type: 3} m_Name: m_EditorClassIdentifier: BloodSettings: {fileID: 6733599243507489090} FloatCurve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0.007339449 value: 1 inSlope: -23.201012 outSlope: -23.201012 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0.09057855 - serializedVersion: 3 time: 0.036595613 value: 0.33014825 inSlope: -7.5485497 outSlope: -7.5485497 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.43610367 - serializedVersion: 3 time: 0.0655258 value: 0.13526389 inSlope: -3.2411726 outSlope: -3.2411726 tangentMode: 0 weightedMode: 0 inWeight: 0.96119493 outWeight: 0.85614336 - serializedVersion: 3 time: 0.12424809 value: 0.01858462 inSlope: -0.6289334 outSlope: -0.6289334 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 - serializedVersion: 3 time: 0.26999998 value: 0.0023309165 inSlope: -0.0702956 outSlope: -0.0702956 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.24118583 - serializedVersion: 3 time: 1 value: 1 inSlope: 1.9523934 outSlope: 1.9523934 tangentMode: 0 weightedMode: 0 inWeight: 0.07357659 outWeight: 0 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 GraphTimeMultiplier: 15 GraphIntensityMultiplier: 1 TimeDelay: 0 --- !u!114 &1413240489680493589 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1413240489680493591} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ece88c1f58dc84b4da85e14370eb3148, type: 3} m_Name: m_EditorClassIdentifier: BloodSettings: {fileID: 6733599243507489090} parent: {fileID: 5371219466416337995} TimeHeightMax: 2.1 TimeHeightMin: -0.1 TimeScaleMax: {x: 1, y: 1, z: 1} TimeScaleMin: {x: 0.35, y: 1, z: 0.6} TimeOffsetMax: {x: 0, y: 0, z: 0} TimeOffsetMin: {x: -1.6, y: 0, z: 0} TimeByHeight: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0.0013427734 value: 0 inSlope: 1.769423 outSlope: 1.769423 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0.06317204 - serializedVersion: 3 time: 1 value: 1.6000009 inSlope: 0.55219066 outSlope: 0.55219066 tangentMode: 0 weightedMode: 0 inWeight: 0.0632583 outWeight: 0 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 --- !u!1 &1413240489739083261 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1413240489739083260} - component: {fileID: 1413240489739083009} - component: {fileID: 1413240489739083010} - component: {fileID: 1413240489739083011} m_Layer: 0 m_Name: Blood m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &1413240489739083260 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1413240489739083261} m_LocalRotation: {x: 0, y: 1, z: 0, w: 0} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.02, y: 0.02, z: 0.02} m_Children: [] m_Father: {fileID: 1413240488213647469} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0} --- !u!33 &1413240489739083009 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1413240489739083261} m_Mesh: {fileID: 4300000, guid: 5ddb990b080178c4c98e4bbc1b519355, type: 3} --- !u!23 &1413240489739083010 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1413240489739083261} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: a99be5dba59878244b08332fe5bcf143, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!114 &1413240489739083011 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1413240489739083261} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 49633916cd5f89f4b9ce3e918ec8509e, type: 3} m_Name: m_EditorClassIdentifier: BloodSettings: {fileID: 6733599243507489090} AnimationSpeed: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: 0 inSlope: 0 outSlope: 1 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 1 value: 1 inSlope: 1 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 FramesCount: 73 TimeLimit: 2.3 OffsetFrames: 0 --- !u!1 &5371219466416337994 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 5371219466416337995} - component: {fileID: 6733599243507489090} m_Layer: 0 m_Name: Blood15 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &5371219466416337995 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5371219466416337994} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 7320868989775851082} - {fileID: 1413240488213647469} - {fileID: 8393664887562317247} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &6733599243507489090 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5371219466416337994} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 36b8a788ff17aab40b283e664f0304da, type: 3} m_Name: m_EditorClassIdentifier: AnimationSpeed: 1 Height: 0 LightIntensityMultiplier: 1 FreezeDecalDisappearance: 0 DecalRenderinMode: 0 ClampDecalSideSurface: 0 --- !u!1 &7320868988218991578 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 7320868988218991579} - component: {fileID: 7320868988218991398} - component: {fileID: 7320868988218991397} - component: {fileID: 7320868988218991396} m_Layer: 0 m_Name: Blood m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &7320868988218991579 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7320868988218991578} m_LocalRotation: {x: 0, y: 1, z: 0, w: 0} m_LocalPosition: {x: -0.131, y: 0, z: 0} m_LocalScale: {x: 0.02, y: 0.02, z: 0.02} m_Children: [] m_Father: {fileID: 7320868989775851082} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0} --- !u!33 &7320868988218991398 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7320868988218991578} m_Mesh: {fileID: 4300000, guid: 34f8cb6c545b5fb458b6e8a406e773f6, type: 3} --- !u!23 &7320868988218991397 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7320868988218991578} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: ad02d209989cecb448b4ab106503ec44, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!114 &7320868988218991396 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7320868988218991578} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 49633916cd5f89f4b9ce3e918ec8509e, type: 3} m_Name: m_EditorClassIdentifier: BloodSettings: {fileID: 6733599243507489090} AnimationSpeed: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: 0 inSlope: 0 outSlope: 1 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 1 value: 1 inSlope: 1 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 FramesCount: 78 TimeLimit: 2 OffsetFrames: 0 --- !u!1 &7320868988277580336 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 7320868988277580337} - component: {fileID: 7320868988277580349} - component: {fileID: 7320868988277580348} - component: {fileID: 7320868988277580339} - component: {fileID: 7320868988277580338} m_Layer: 0 m_Name: Decal m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &7320868988277580337 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7320868988277580336} m_LocalRotation: {x: -0, y: 1, z: -0, w: 0} m_LocalPosition: {x: 3.55, y: -2, z: -0.15} m_LocalScale: {x: 7.561573, y: 1, z: 3.8669055} m_Children: [] m_Father: {fileID: 7320868989775851082} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &7320868988277580349 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7320868988277580336} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &7320868988277580348 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7320868988277580336} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 70a9f72627e48624e93aeaa03dec2d3c, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!114 &7320868988277580339 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7320868988277580336} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: e19be2280f3477b4ab19c882db70e553, type: 3} m_Name: m_EditorClassIdentifier: BloodSettings: {fileID: 6733599243507489090} FloatCurve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0.007339449 value: 1 inSlope: -23.201012 outSlope: -23.201012 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0.09057855 - serializedVersion: 3 time: 0.031257004 value: 0.16766146 inSlope: -4.24203 outSlope: -4.24203 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 1 - serializedVersion: 3 time: 0.05618348 value: 0.047015395 inSlope: -0.9301657 outSlope: -0.9301657 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.88169146 - serializedVersion: 3 time: 0.12826115 value: 0.011626612 inSlope: -0.14372526 outSlope: -0.14372526 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.47413626 - serializedVersion: 3 time: 0.26999998 value: 0.0023309165 inSlope: -0.0702956 outSlope: -0.0702956 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.24118583 - serializedVersion: 3 time: 1 value: 1 inSlope: 1.9523934 outSlope: 1.9523934 tangentMode: 0 weightedMode: 0 inWeight: 0.07357659 outWeight: 0 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 GraphTimeMultiplier: 15 GraphIntensityMultiplier: 1 TimeDelay: 0 --- !u!114 &7320868988277580338 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7320868988277580336} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ece88c1f58dc84b4da85e14370eb3148, type: 3} m_Name: m_EditorClassIdentifier: BloodSettings: {fileID: 6733599243507489090} parent: {fileID: 5371219466416337995} TimeHeightMax: 5.1 TimeHeightMin: -0.1 TimeScaleMax: {x: 1.5, y: 1, z: 1.3} TimeScaleMin: {x: 0.65, y: 1, z: 0.5} TimeOffsetMax: {x: 2, y: 0, z: 0} TimeOffsetMin: {x: -0.5, y: 0, z: 0} TimeByHeight: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0.0013427734 value: 0 inSlope: 3.1915746 outSlope: 3.1915746 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0.22444016 - serializedVersion: 3 time: 0.2269499 value: 0.5273528 inSlope: 2.0376766 outSlope: 2.0376766 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.08974734 - serializedVersion: 3 time: 1 value: 1.4999986 inSlope: 0.9512057 outSlope: 0.9512057 tangentMode: 0 weightedMode: 0 inWeight: 0.10585942 outWeight: 0 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 --- !u!1 &7320868989775851080 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 7320868989775851082} m_Layer: 0 m_Name: Blood m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &7320868989775851082 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7320868989775851080} m_LocalRotation: {x: -0, y: -0.03481088, z: -0, w: 0.999394} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.72521, y: 0.5163423, z: 0.55348027} m_Children: - {fileID: 7320868988277580337} - {fileID: 7320868988218991579} m_Father: {fileID: 5371219466416337995} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: -3.9900002, z: 0} --- !u!1 &8393664886867255749 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 8393664886867255748} - component: {fileID: 8393664886867255752} - component: {fileID: 8393664886867255753} - component: {fileID: 8393664886867255750} - component: {fileID: 8393664886867255751} m_Layer: 0 m_Name: Decal m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &8393664886867255748 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8393664886867255749} m_LocalRotation: {x: -0, y: 1, z: -0, w: 0} m_LocalPosition: {x: 4.51, y: -2, z: -0.14} m_LocalScale: {x: 9.716193, y: 1, z: 2.3172183} m_Children: [] m_Father: {fileID: 8393664887562317247} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &8393664886867255752 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8393664886867255749} m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} --- !u!23 &8393664886867255753 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8393664886867255749} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 777eef0490cc5964db0209eb6fa89777, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!114 &8393664886867255750 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8393664886867255749} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: e19be2280f3477b4ab19c882db70e553, type: 3} m_Name: m_EditorClassIdentifier: BloodSettings: {fileID: 6733599243507489090} FloatCurve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0.007339449 value: 1 inSlope: -23.201012 outSlope: -23.201012 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0.09057855 - serializedVersion: 3 time: 0.021916658 value: 0.32550958 inSlope: -7.5485497 outSlope: -7.5485497 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.43610367 - serializedVersion: 3 time: 0.050849363 value: 0.123639196 inSlope: -3.2411726 outSlope: -3.2411726 tangentMode: 0 weightedMode: 0 inWeight: 0.96119493 outWeight: 0.85614336 - serializedVersion: 3 time: 0.12424809 value: 0.01858462 inSlope: -0.6289334 outSlope: -0.6289334 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 - serializedVersion: 3 time: 0.26999998 value: 0.0023309165 inSlope: -0.0702956 outSlope: -0.0702956 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.24118583 - serializedVersion: 3 time: 1 value: 1 inSlope: 1.9523934 outSlope: 1.9523934 tangentMode: 0 weightedMode: 0 inWeight: 0.07357659 outWeight: 0 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 GraphTimeMultiplier: 15 GraphIntensityMultiplier: 1 TimeDelay: 0 --- !u!114 &8393664886867255751 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8393664886867255749} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: ece88c1f58dc84b4da85e14370eb3148, type: 3} m_Name: m_EditorClassIdentifier: BloodSettings: {fileID: 6733599243507489090} parent: {fileID: 5371219466416337995} TimeHeightMax: 5.1 TimeHeightMin: -0.1 TimeScaleMax: {x: 1.25, y: 1, z: 1.2} TimeScaleMin: {x: 0.9, y: 1, z: 0.9} TimeOffsetMax: {x: 0.8, y: 0, z: 0} TimeOffsetMin: {x: 0, y: 0, z: 0} TimeByHeight: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0.0013427734 value: 0 inSlope: 9.817835 outSlope: 9.817835 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0.79745114 - serializedVersion: 3 time: 0.038354497 value: 0.26981872 inSlope: 3.8874502 outSlope: 3.8874502 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.16996166 - serializedVersion: 3 time: 0.332602 value: 1.1213465 inSlope: 1.9260222 outSlope: 1.9260222 tangentMode: 0 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.11813979 - serializedVersion: 3 time: 0.9986577 value: 2.1534886 inSlope: 0.7071675 outSlope: 0.7071675 tangentMode: 0 weightedMode: 0 inWeight: 0.0658602 outWeight: 0 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 --- !u!1 &8393664886942883887 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 8393664886942883886} - component: {fileID: 8393664886942884051} - component: {fileID: 8393664886942884048} - component: {fileID: 8393664886942884049} m_Layer: 0 m_Name: Blood m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &8393664886942883886 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8393664886942883887} m_LocalRotation: {x: 0, y: 1, z: 0, w: 0} m_LocalPosition: {x: -0.131, y: 0, z: 0} m_LocalScale: {x: 0.02, y: 0.02, z: 0.02} m_Children: [] m_Father: {fileID: 8393664887562317247} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0} --- !u!33 &8393664886942884051 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8393664886942883887} m_Mesh: {fileID: 4300000, guid: 60cf8df5f8af5e94f8b9775b947355ad, type: 3} --- !u!23 &8393664886942884048 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8393664886942883887} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 1282ac541ef554b4cb9a7bdaafb1a6ba, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!114 &8393664886942884049 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8393664886942883887} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 49633916cd5f89f4b9ce3e918ec8509e, type: 3} m_Name: m_EditorClassIdentifier: BloodSettings: {fileID: 6733599243507489090} AnimationSpeed: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: 0 inSlope: 0 outSlope: 1 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0 - serializedVersion: 3 time: 1 value: 1 inSlope: 1 outSlope: 0 tangentMode: 0 weightedMode: 0 inWeight: 0 outWeight: 0 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 FramesCount: 98 TimeLimit: 2.5 OffsetFrames: 0 --- !u!1 &8393664887562317245 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 8393664887562317247} m_Layer: 0 m_Name: Blood m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &8393664887562317247 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8393664887562317245} m_LocalRotation: {x: -0, y: 0.034182828, z: -0, w: 0.99941564} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 0.78, y: 0.78, z: 0.78} m_Children: - {fileID: 8393664886867255748} - {fileID: 8393664886942883886} m_Father: {fileID: 5371219466416337995} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 3.9180002, z: 0}