%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &503299164769387150 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1130434005304313112} - component: {fileID: 2888341274701022364} - component: {fileID: 4575149150948926755} m_Layer: 0 m_Name: Pickup_HuntingRifle_LOD2 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &1130434005304313112 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 503299164769387150} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 2901890509365908958} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &2888341274701022364 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 503299164769387150} m_Mesh: {fileID: 176816568544173224, guid: f38d14cc10c48b648ba5f9945fe4007f, type: 3} --- !u!23 &4575149150948926755 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 503299164769387150} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: acef0234630b11a499e535de56240d4d, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 0.5 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &2526034126245810020 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 2901890509365908958} - component: {fileID: 2299735902300805755} - component: {fileID: 4039371351462178481} - component: {fileID: 3445024425515708976} - component: {fileID: 7967473269065702539} - component: {fileID: 3398862348447326583} - component: {fileID: 417804435123169343} m_Layer: 10 m_Name: Pickup_HuntingRifle m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &2901890509365908958 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2526034126245810020} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4137411666692013195} - {fileID: 5953610498915824161} - {fileID: 1130434005304313112} - {fileID: 8335269518556937461} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &2299735902300805755 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2526034126245810020} m_Mesh: {fileID: 3715788619181789638, guid: f38d14cc10c48b648ba5f9945fe4007f, type: 3} --- !u!23 &4039371351462178481 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2526034126245810020} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: acef0234630b11a499e535de56240d4d, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!54 &3445024425515708976 Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2526034126245810020} serializedVersion: 2 m_Mass: 5 m_Drag: 0 m_AngularDrag: 0.05 m_UseGravity: 1 m_IsKinematic: 0 m_Interpolate: 1 m_Constraints: 0 m_CollisionDetection: 3 --- !u!205 &7967473269065702539 LODGroup: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2526034126245810020} serializedVersion: 2 m_LocalReferencePoint: {x: -0.20958573, y: -0.053888276, z: 0.024933182} m_Size: 1.6130465 m_FadeMode: 0 m_AnimateCrossFading: 0 m_LastLODIsBillboard: 0 m_LODs: - screenRelativeHeight: 0.3506394 fadeTransitionWidth: 0 renderers: - renderer: {fileID: 3169446004501270189} - renderer: {fileID: 4039371351462178481} - screenRelativeHeight: 0.125 fadeTransitionWidth: 0 renderers: - renderer: {fileID: 2964413157548980823} - screenRelativeHeight: 0.01 fadeTransitionWidth: 0 renderers: - renderer: {fileID: 4575149150948926755} m_Enabled: 1 --- !u!114 &3398862348447326583 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2526034126245810020} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c02db1f0a158b5741bf3e4edb68274d7, type: 3} m_Name: m_EditorClassIdentifier: m_InteractionEnabled: 1 m_InteractionText: TAKE Hunting Rifle m_RaycastStartAudio: m_Clips: m_List: [] m_VolumeRange: {x: 0.5, y: 0.75} m_PitchRange: {x: 0.9, y: 1.1} m_VolumeMultiplier: 1 m_RaycastEndAudio: m_Clips: m_List: [] m_VolumeRange: {x: 0.5, y: 0.75} m_PitchRange: {x: 0.9, y: 1.1} m_VolumeMultiplier: 1 m_InteractionStartAudio: m_Clips: m_List: - {fileID: 8300000, guid: 5935f21e564c6984485383b5ff10402f, type: 3} m_VolumeRange: {x: 0.4, y: 0.6} m_PitchRange: {x: 0.9, y: 1.1} m_VolumeMultiplier: 1 m_InteractionEndAudio: m_Clips: m_List: [] m_VolumeRange: {x: 0.5, y: 0.75} m_PitchRange: {x: 0.9, y: 1.1} m_VolumeMultiplier: 1 m_InteractEvent: m_PersistentCalls: m_Calls: [] InterractionProgress: 0 m_PickUpMethod: 1 m_TriggerRadius: 0.5 m_SwapTime: 0.6 m_Item: Hunting Rifle m_ItemCount: 1 m_TargetContainers: 4 m_CollideSounds: m_Clips: m_List: - {fileID: 8300000, guid: 624ce0652f0555b4e94c123bafcd4fb4, type: 3} - {fileID: 8300000, guid: 624ce0652f0555b4e94c123bafcd4fb4, type: 3} - {fileID: 8300000, guid: 6909f61b158db2244983f1f88e9b5fde, type: 3} m_VolumeRange: {x: 0.15, y: 0.2} m_PitchRange: {x: 0.9, y: 1.1} m_VolumeMultiplier: 1 m_PickupSounds: m_Clips: m_List: [] m_VolumeRange: {x: 0.5, y: 0.75} m_PitchRange: {x: 0.9, y: 1.1} m_VolumeMultiplier: 1 m_PlayCollideSoundThresshold: 0.02 m_LayerMask: serializedVersion: 2 m_Bits: 1 m_BaseMessageColor: {r: 1, g: 1, b: 1, a: 0.678} m_ItemCountColor: {r: 0.9764706, g: 0.6, b: 0.12941177, a: 1} m_InventoryFullColor: {r: 1, g: 0.22794116, b: 0.22794116, a: 1} --- !u!64 &417804435123169343 MeshCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2526034126245810020} m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 serializedVersion: 4 m_Convex: 1 m_CookingOptions: -1 m_Mesh: {fileID: 3715788619181789638, guid: f38d14cc10c48b648ba5f9945fe4007f, type: 3} --- !u!1 &2830658953924488589 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 8335269518556937461} - component: {fileID: 9166354680230812803} - component: {fileID: 7885039300937327527} m_Layer: 0 m_Name: Pickup_HuntingRifle_Trigger m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &8335269518556937461 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2830658953924488589} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0.21401107, y: -0.026447488, z: -0.000000051863907} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 2901890509365908958} m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &9166354680230812803 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2830658953924488589} m_Mesh: {fileID: -9032094831202872117, guid: f38d14cc10c48b648ba5f9945fe4007f, type: 3} --- !u!23 &7885039300937327527 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2830658953924488589} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: acef0234630b11a499e535de56240d4d, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &2888424557268418922 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4137411666692013195} - component: {fileID: 4504943240096239742} - component: {fileID: 3169446004501270189} m_Layer: 0 m_Name: Pickup_HuntingRifle_Bolt_LOD0 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &4137411666692013195 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2888424557268418922} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalPosition: {x: -0.26308814, y: 0.029616622, z: 0.000051970794} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 2901890509365908958} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &4504943240096239742 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2888424557268418922} m_Mesh: {fileID: 6798431738340869597, guid: f38d14cc10c48b648ba5f9945fe4007f, type: 3} --- !u!23 &3169446004501270189 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2888424557268418922} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: acef0234630b11a499e535de56240d4d, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!1 &8755115127485671141 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 5953610498915824161} - component: {fileID: 1635379684223297246} - component: {fileID: 2964413157548980823} m_Layer: 0 m_Name: Pickup_HuntingRifle_LOD1 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &5953610498915824161 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8755115127485671141} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 2901890509365908958} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &1635379684223297246 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8755115127485671141} m_Mesh: {fileID: 7270220309377358558, guid: f38d14cc10c48b648ba5f9945fe4007f, type: 3} --- !u!23 &2964413157548980823 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 8755115127485671141} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: acef0234630b11a499e535de56240d4d, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 0.5 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0