using UnityEngine; namespace Mirror.Examples.NetworkRoom { [AddComponentMenu("")] public class NetworkRoomPlayerExt : NetworkRoomPlayer { public override void OnStartClient() { // Debug.LogFormat(LogType.Log, "OnStartClient {0}", SceneManager.GetActiveScene().path); base.OnStartClient(); } public override void OnClientEnterRoom() { // Debug.LogFormat(LogType.Log, "OnClientEnterRoom {0}", SceneManager.GetActiveScene().path); } public override void OnClientExitRoom() { // Debug.LogFormat(LogType.Log, "OnClientExitRoom {0}", SceneManager.GetActiveScene().path); } public override void ReadyStateChanged(bool oldReadyState, bool newReadyState) { // Debug.LogFormat(LogType.Log, "ReadyStateChanged {0}", newReadyState); } } }