using UnityEngine;
using System;
namespace HQFPSWeapons
{
///
/// Represents an asset that stores all of the first person arms
///
[CreateAssetMenu(menuName = "HQ FPS Weapons Pack/First Person Arms")]
public class FirstPersonArms : ScriptableObject
{
public static FirstPersonArms Default
{
get
{
if (m_Default == null)
{
var allDatabases = Resources.LoadAll("");
if (allDatabases != null && allDatabases.Length > 0)
m_Default = allDatabases[0];
}
return m_Default;
}
}
[SerializeField]
[Group]
private FirstPersonArmsData[] m_FirstPersonArms = null;
private static FirstPersonArms m_Default;
public FirstPersonArmsData GetFirstPersonArms(int index)
{
return m_FirstPersonArms[Mathf.Clamp(index, 0, m_FirstPersonArms.Length)];
}
public int GetFirstPersonArmsCount()
{
return m_FirstPersonArms.Length;
}
}
[Serializable]
public class FirstPersonArmsData
{
public SkinnedMeshRenderer LeftArm;
public SkinnedMeshRenderer RightArm;
public GameObject AccesoryModel;
}
}