using UnityEngine; using UnityEditor; namespace HQFPSWeapons { [CustomPropertyDrawer(typeof(DelayedCameraForce))] public class DelayedCamForceDrawer : CopyPasteBase { private const string menuName = "Delayed Cam Force"; [MenuItem("CONTEXT/" + menuName + "/Copy " + menuName)] private static void Copy() { DoCopy(); } [MenuItem("CONTEXT/" + menuName + "/Paste " + menuName)] private static void Paste() { DoPaste(); } public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { OnGUI(position, property, label, menuName); } } }