namespace HQFPSWeapons
{
public class ET
{
//--------------AI ENUMS-------------------//
public enum ActionRepeatType
{
Single, Repetitive
}
public enum PointOrder
{
Sequenced, Random
}
public enum AIMovementState
{
Idle, Walking, Running
}
//--------------BUILDING SYSTEM ENUMS-------------------//
public enum BuildableType
{
Foundation, Wall, Floor
}
public enum MaterialType
{
Wood, Stone, Metal
}
/*
public enum ModelVariationType
{
Lucian, Mischa
}
public enum SizeVariationType
{
OneByOne, TwoByTwo, TwoByThree //...Keeps going
}*/ //Future Release
//-------------INPUT RELATED----------------------------//
public enum InputType
{
Standalone, Mobile
}
public enum InputMode
{
Buttons, Axes
}
public enum StandaloneAxisType
{
Unity, Custom
}
public enum MobileAxisType
{
Custom
}
public enum ButtonState
{
Down,
Up,
}
//---------------------EVENT RELATED----------------------//
public enum CharacterType
{
Player
}
//---------------------WEAPONS & COMBAT----------------------//
///
///
///
public enum FireMode
{
///
SemiAuto,
///
Burst,
///
FullAuto
}
//---------------------Editor----------------------//
public enum FileCreatorMode
{
ScriptableObject, ScriptFile, Both
}
//---------------------DAY & NIGHT CYCLE----------------------//
public enum TimeOfDay
{
Day, Night
}
//---------------------INVENTORY RELATED----------------------//
public enum InventoryState
{
Closed = 0,
Normal = 1,
Loot = 2,
Furnace = 3,
Anvil = 4,
Campfire = 6
}
}
}