namespace HQFPSWeapons { public class ET { //--------------AI ENUMS-------------------// public enum ActionRepeatType { Single, Repetitive } public enum PointOrder { Sequenced, Random } public enum AIMovementState { Idle, Walking, Running } //--------------BUILDING SYSTEM ENUMS-------------------// public enum BuildableType { Foundation, Wall, Floor } public enum MaterialType { Wood, Stone, Metal } /* public enum ModelVariationType { Lucian, Mischa } public enum SizeVariationType { OneByOne, TwoByTwo, TwoByThree //...Keeps going }*/ //Future Release //-------------INPUT RELATED----------------------------// public enum InputType { Standalone, Mobile } public enum InputMode { Buttons, Axes } public enum StandaloneAxisType { Unity, Custom } public enum MobileAxisType { Custom } public enum ButtonState { Down, Up, } //---------------------EVENT RELATED----------------------// public enum CharacterType { Player } //---------------------WEAPONS & COMBAT----------------------// /// /// /// public enum FireMode { /// SemiAuto, /// Burst, /// FullAuto } //---------------------Editor----------------------// public enum FileCreatorMode { ScriptableObject, ScriptFile, Both } //---------------------DAY & NIGHT CYCLE----------------------// public enum TimeOfDay { Day, Night } //---------------------INVENTORY RELATED----------------------// public enum InventoryState { Closed = 0, Normal = 1, Loot = 2, Furnace = 3, Anvil = 4, Campfire = 6 } } }