using System; using UnityEngine; namespace HQFPSWeapons { [Serializable] public class CameraHeadBob { public Vector3 PosAmplitude = new Vector4(0.35f, 0.5f, 0f); public Vector3 RotationAmplitude = new Vector4(0.35f, 0.5f, 0f); [Range(0.1f, 100f)] public float HeadBobSpeed = 1f; } }