using System.Collections; using System.Collections.Generic; using UnityEngine; public class BFX_DecaGizmo : MonoBehaviour { Transform t; private void OnDrawGizmos() { if (t == null) t = transform; Gizmos.color = new Color(49 / 255.0f, 136 / 255.0f, 1, 0.15f); Gizmos.matrix = Matrix4x4.TRS(t.position, t.rotation, t.lossyScale); Gizmos.DrawCube(Vector3.zero, Vector3.one); Gizmos.color = new Color(49 / 255.0f, 136 / 255.0f, 1, 0.95f); Gizmos.DrawWireCube(Vector3.zero, Vector3.one); Gizmos.matrix = Matrix4x4.identity; Gizmos.color = new Color(0.95f, 0.2f, 0.2f, 0.85f); Gizmos.DrawRay(t.position, t.up); } }