using UnityEngine;
namespace HQFPSWeapons
{
///
///
///
public class LivingEntityComponent : MonoBehaviour
{
public LivingEntity Entity
{
get
{
if(!m_Entity)
m_Entity = GetComponent();
if(!m_Entity)
m_Entity = GetComponentInParent();
return m_Entity;
}
}
private LivingEntity m_Entity;
public virtual void OnEntityStart() { }
}
}