using UnityEngine; namespace HQFPSWeapons { public class SurfaceIdentity : MonoBehaviour { public SurfaceInfo Surface { get => m_Surface; } // TODO: REMOVE public Texture SurfaceTexture { get => m_SurfaceTexture; set => m_SurfaceTexture = value; } [SerializeField] private SurfaceInfo m_Surface = null; [SerializeField] private Texture m_SurfaceTexture = null; public Texture GetSurfaceTexture() { return m_SurfaceTexture; } } }