using System.Collections; using System.Collections.Generic; using UnityEngine; public class BFX_BloodSettings : MonoBehaviour { public float AnimationSpeed = 1; public float GroundHeight = 0; [Range(0, 1)] public float LightIntensityMultiplier = 1; public bool FreezeDecalDisappearance = false; public _DecalRenderinMode DecalRenderinMode = _DecalRenderinMode.Floor_XZ; public bool ClampDecalSideSurface = false; public enum _DecalRenderinMode { Floor_XZ, AverageRayBetwenForwardAndFloor } }