using UnityEngine; namespace HQFPSWeapons { /// /// Displays an object's pivot as a solid sphere. /// public class PivotDisplayer : MonoBehaviour { [SerializeField] private Color m_Color = Color.red; [SerializeField] private float m_Radius = 0.06f; [SerializeField] private bool m_AlwaysDraw = true; private void OnDrawGizmos() { if (m_AlwaysDraw) DrawSphere(); } private void OnDrawGizmosSelected() { if(!m_AlwaysDraw) DrawSphere(); } private void DrawSphere() { Gizmos.color = m_Color; Gizmos.DrawSphere(transform.position, m_Radius); } } }