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Sewmina Dilshan 3 năm trước cách đây
mục cha
commit
bf90768508
70 tập tin đã thay đổi với 1407 bổ sung355 xóa
  1. 1 2
      Assembly-CSharp-Editor.csproj
  2. 2 11
      Assembly-CSharp.csproj
  3. 4 0
      Assets/3dModels/ze_no_parking.meta
  4. 1 1
      Assets/3dModels/ze_no_parking/Materials.meta
  5. 2 2
      Assets/3dModels/ze_no_parking/Materials/Concrete015_2K_Color.mat.meta
  6. 2 2
      Assets/3dModels/ze_no_parking/Materials/Metal033_2K_Color.mat.meta
  7. 2 2
      Assets/3dModels/ze_no_parking/Materials/handrail.mat.meta
  8. 2 2
      Assets/3dModels/ze_no_parking/Materials/pipes.mat.meta
  9. 2 2
      Assets/3dModels/ze_no_parking/Materials/walls.mat.meta
  10. 1 1
      Assets/3dModels/ze_no_parking/no_parking_allowed.fbx.meta
  11. 1 1
      Assets/3dModels/ze_no_parking/props.meta
  12. 1 1
      Assets/3dModels/ze_no_parking/textures.meta
  13. 1 1
      Assets/3dModels/ze_no_parking/textures/1K-metal_5-diffuse.jpg.meta
  14. 1 1
      Assets/3dModels/ze_no_parking/textures/1K-metal_5-displacement.jpg.meta
  15. 1 1
      Assets/3dModels/ze_no_parking/textures/1K-metal_5-normal.jpg.meta
  16. 1 1
      Assets/3dModels/ze_no_parking/textures/1K-metal_5-specular.jpg.meta
  17. 1 1
      Assets/3dModels/ze_no_parking/textures/2K-brushed_metal_1-diffuse.jpg.meta
  18. 1 1
      Assets/3dModels/ze_no_parking/textures/2K-brushed_metal_1-normal.jpg.meta
  19. 1 1
      Assets/3dModels/ze_no_parking/textures/2K-brushed_metal_1-specular.jpg.meta
  20. 1 1
      Assets/3dModels/ze_no_parking/textures/Concrete015_2K_Color.jpg.meta
  21. 1 1
      Assets/3dModels/ze_no_parking/textures/Concrete015_2K_Displacement.jpg.meta
  22. 1 1
      Assets/3dModels/ze_no_parking/textures/Concrete015_2K_Normal.jpg.meta
  23. 1 1
      Assets/3dModels/ze_no_parking/textures/Concrete015_2K_Roughness.jpg.meta
  24. 1 1
      Assets/3dModels/ze_no_parking/textures/Concrete017_2K_Color.jpg.meta
  25. 1 1
      Assets/3dModels/ze_no_parking/textures/Concrete017_2K_Displacement.jpg.meta
  26. 1 1
      Assets/3dModels/ze_no_parking/textures/Concrete017_2K_Normal.jpg.meta
  27. 1 1
      Assets/3dModels/ze_no_parking/textures/Concrete017_2K_Roughness.jpg.meta
  28. 1 1
      Assets/3dModels/ze_no_parking/textures/Concrete032_2K_Color.jpg.meta
  29. 1 1
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  30. 1 1
      Assets/3dModels/ze_no_parking/textures/Concrete032_2K_Normal.jpg.meta
  31. 1 1
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  32. 1 1
      Assets/3dModels/ze_no_parking/textures/CrossWalk_Y.png.meta
  33. 1 1
      Assets/3dModels/ze_no_parking/textures/Metal009_2K_Color.jpg.meta
  34. 1 1
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  35. 1 1
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  36. 1 1
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  37. 1 1
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  38. 1 1
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  39. 1 1
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  40. 1 1
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  41. 1 1
      Assets/3dModels/ze_no_parking/textures/Metal033_2K_Normal.jpg.meta
  42. 1 1
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  43. 1 1
      Assets/3dModels/ze_no_parking/textures/Metal038_2K_Color.jpg.meta
  44. 1 1
      Assets/3dModels/ze_no_parking/textures/Metal038_2K_Displacement.jpg.meta
  45. 1 1
      Assets/3dModels/ze_no_parking/textures/Metal038_2K_Metalness.jpg.meta
  46. 1 1
      Assets/3dModels/ze_no_parking/textures/Metal038_2K_Normal.jpg.meta
  47. 1 1
      Assets/3dModels/ze_no_parking/textures/Metal038_2K_Roughness.jpg.meta
  48. 1 1
      Assets/3dModels/ze_no_parking/textures/concrete_31-2K.meta
  49. 1 1
      Assets/3dModels/ze_no_parking/textures/concrete_31-2K.zip.meta
  50. 1 1
      Assets/3dModels/ze_no_parking/textures/concrete_31-2K/2K-concrete_31-ao.jpg.meta
  51. 1 1
      Assets/3dModels/ze_no_parking/textures/concrete_31-2K/2K-concrete_31-diffuse.jpg.meta
  52. 1 1
      Assets/3dModels/ze_no_parking/textures/concrete_31-2K/2K-concrete_31-displacement.jpg.meta
  53. 3 3
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  54. 1 1
      Assets/3dModels/ze_no_parking/textures/concrete_31-2K/2K-concrete_31-specular.jpg.meta
  55. 1265 261
      Assets/Scenes/killcave.unity
  56. BIN
      Assets/Scenes/killcave/LightingData.asset
  57. BIN
      Assets/Scenes/killcave/ReflectionProbe-0.exr
  58. 1 1
      Assets/Scenes/no_parking.unity.meta
  59. 1 2
      Mirror.Authenticators.csproj
  60. 1 2
      Mirror.CompilerSymbols.csproj
  61. 1 2
      Mirror.Components.csproj
  62. 1 2
      Mirror.Editor.csproj
  63. 1 2
      Mirror.Examples.csproj
  64. 1 2
      Mirror.Weaver.csproj
  65. 1 2
      Mirror.csproj
  66. 1 2
      SimpleWebTransport.csproj
  67. 1 2
      Telepathy.csproj
  68. 1 2
      kcp2k.csproj
  69. 1 2
      where-allocations.csproj
  70. 65 0
      zombiemp.sln

Những thai đổi đã bị hủy bỏ vì nó quá lớn
+ 1 - 2
Assembly-CSharp-Editor.csproj


+ 2 - 11
Assembly-CSharp.csproj

@@ -93,6 +93,7 @@
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     <Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\First Person\Equipment\Modules\Animation\EquipmentAnimation.cs" />
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     <Compile Include="Assets\HQ FPS Weapons\Scripts\Equipment\_Core\Database\FPItemDatabase.cs" />
     <Compile Include="Assets\HQ FPS Weapons\Scripts\_Events\Attributes\GroupAttribute.cs" />
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     <Compile Include="Assets\HQ FPS Weapons\Scripts\UserInterface\_Core\MessageDisplayer.cs" />
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Những thai đổi đã bị hủy bỏ vì nó quá lớn
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Những thai đổi đã bị hủy bỏ vì nó quá lớn
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Những thai đổi đã bị hủy bỏ vì nó quá lớn
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Mirror.CompilerSymbols.csproj


Những thai đổi đã bị hủy bỏ vì nó quá lớn
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Những thai đổi đã bị hủy bỏ vì nó quá lớn
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Những thai đổi đã bị hủy bỏ vì nó quá lớn
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Những thai đổi đã bị hủy bỏ vì nó quá lớn
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Những thai đổi đã bị hủy bỏ vì nó quá lớn
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Những thai đổi đã bị hủy bỏ vì nó quá lớn
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Những thai đổi đã bị hủy bỏ vì nó quá lớn
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Những thai đổi đã bị hủy bỏ vì nó quá lớn
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kcp2k.csproj


Những thai đổi đã bị hủy bỏ vì nó quá lớn
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+EndProject
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+EndProject
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+EndProject
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+EndProject
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+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Editor", "Mirror.Editor.csproj", "{6523c266-ed7c-449a-8070-27d6efde9393}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.CompilerSymbols", "Mirror.CompilerSymbols.csproj", "{b6e69ee4-adba-52f2-449d-a8e7e51bc220}"
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+		{21742398-5e2b-be5d-c464-667691bcebda}.Debug|Any CPU.Build.0 = Debug|Any CPU
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+		{81b33897-7188-b871-6a42-dd01afe9973f}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{6523c266-ed7c-449a-8070-27d6efde9393}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{6523c266-ed7c-449a-8070-27d6efde9393}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{b6e69ee4-adba-52f2-449d-a8e7e51bc220}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{b6e69ee4-adba-52f2-449d-a8e7e51bc220}.Debug|Any CPU.Build.0 = Debug|Any CPU
+	EndGlobalSection
+	GlobalSection(SolutionProperties) = preSolution
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+EndGlobal

Một số tệp đã không được hiển thị bởi vì quá nhiều tập tin thay đổi trong này khác