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killcave map - some props and jump lineups added-flok1

flok1 3 년 전
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5715ae827b
30개의 변경된 파일1428개의 추가작업 그리고 16개의 파일을 삭제
  1. 0 1
      Assembly-CSharp.csproj
  2. 8 0
      Assets/3dModels/Killcave/cars.meta
  3. BIN
      Assets/3dModels/Killcave/cars/burnedcars.FBX
  4. 105 0
      Assets/3dModels/Killcave/cars/burnedcars.FBX.meta
  5. BIN
      Assets/3dModels/Killcave/cars/burnedcrossover_ao.png
  6. 96 0
      Assets/3dModels/Killcave/cars/burnedcrossover_ao.png.meta
  7. BIN
      Assets/3dModels/Killcave/cars/burnedcrossover_d.png
  8. 96 0
      Assets/3dModels/Killcave/cars/burnedcrossover_d.png.meta
  9. BIN
      Assets/3dModels/Killcave/cars/burnedcrossover_m.png
  10. 96 0
      Assets/3dModels/Killcave/cars/burnedcrossover_m.png.meta
  11. BIN
      Assets/3dModels/Killcave/cars/burnedcrossover_normal.png
  12. 96 0
      Assets/3dModels/Killcave/cars/burnedcrossover_normal.png.meta
  13. BIN
      Assets/3dModels/Killcave/cars/burnedcrossover_r.png
  14. 96 0
      Assets/3dModels/Killcave/cars/burnedcrossover_r.png.meta
  15. BIN
      Assets/3dModels/Killcave/cars/burnedsedan_ao.png
  16. 96 0
      Assets/3dModels/Killcave/cars/burnedsedan_ao.png.meta
  17. BIN
      Assets/3dModels/Killcave/cars/burnedsedan_d.png
  18. 96 0
      Assets/3dModels/Killcave/cars/burnedsedan_d.png.meta
  19. BIN
      Assets/3dModels/Killcave/cars/burnedsedan_m.png
  20. 96 0
      Assets/3dModels/Killcave/cars/burnedsedan_m.png.meta
  21. BIN
      Assets/3dModels/Killcave/cars/burnedsedan_normal.png
  22. 96 0
      Assets/3dModels/Killcave/cars/burnedsedan_normal.png.meta
  23. BIN
      Assets/3dModels/Killcave/cars/burnedsedan_rough.png
  24. 96 0
      Assets/3dModels/Killcave/cars/burnedsedan_rough.png.meta
  25. 329 8
      Assets/Scenes/killcave.unity
  26. 8 3
      Assets/Scenes/menu.unity
  27. 12 0
      Assets/Scenes/no_parking.unity
  28. 1 2
      LRM.csproj
  29. 1 2
      Mirror.csproj
  30. 4 0
      zombiemp.sln

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
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@@ -7877,7 +8071,7 @@ PrefabInstance:
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@@ -8736,3 +8930,130 @@ Transform:
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+  m_RootOrder: 2
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+  m_PrefabAsset: {fileID: 0}
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+ 8 - 3
Assets/Scenes/menu.unity

@@ -38,7 +38,7 @@ RenderSettings:
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   m_CustomReflection: {fileID: 0}
   m_Sun: {fileID: 0}
-  m_IndirectSpecularColor: {r: 0.37311953, g: 0.38074014, b: 0.3587274, a: 1}
+  m_IndirectSpecularColor: {r: 0.3731193, g: 0.38073996, b: 0.35872698, a: 1}
   m_UseRadianceAmbientProbe: 0
 --- !u!157 &3
 LightmapSettings:
@@ -2213,6 +2213,11 @@ PrefabInstance:
   m_Modification:
     m_TransformParent: {fileID: 0}
     m_Modifications:
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+        type: 3}
+      propertyPath: m_Enabled
+      value: 0
+      objectReference: {fileID: 0}
     - target: {fileID: 2908801618872429232, guid: e8cb5ea9702d38442b320009f6692c76,
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       propertyPath: m_RootOrder
@@ -2302,7 +2307,7 @@ MonoBehaviour:
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   m_GameObject: {fileID: 0}
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   m_EditorHideFlags: 0
   m_Script: {fileID: 11500000, guid: 7064b1b1d0671194baf55fa8d5f564d6, type: 3}
   m_Name: 
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   m_AnchorMin: {x: 0, y: 0}
   m_AnchorMax: {x: 1, y: 1}
-  m_AnchoredPosition: {x: 0, y: -11.089317}
+  m_AnchoredPosition: {x: 0, y: -11.089294}
   m_SizeDelta: {x: 0, y: -22.178635}
   m_Pivot: {x: 0.5, y: 0.5}
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+ 12 - 0
Assets/Scenes/no_parking.unity

@@ -2085,6 +2085,18 @@ PrefabInstance:
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     m_Modifications:
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+      value: 20
+      objectReference: {fileID: 0}
+    - target: {fileID: 539782431, guid: 20ce86f0ddf7cd1438b1f6d3006b3862, type: 3}
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+      value: 0.5
+      objectReference: {fileID: 0}
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     - target: {fileID: 1716186300373558, guid: 20ce86f0ddf7cd1438b1f6d3006b3862, type: 3}
       propertyPath: m_Name
       value: Player

파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 1 - 2
LRM.csproj


파일 크기가 너무 크기때문에 변경 상태를 표시하지 않습니다.
+ 1 - 2
Mirror.csproj


+ 4 - 0
zombiemp.sln

@@ -19,6 +19,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Authenticators", "Mi
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "where-allocations", "where-allocations.csproj", "{5b850f62-6f5c-195e-9568-ba83b824fd7c}"
 EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "LRM", "LRM.csproj", "{7be07a94-8a4c-df2c-9caf-3de50bf8e345}"
+EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Assembly-CSharp-Editor", "Assembly-CSharp-Editor.csproj", "{379de5cd-7d5a-6102-b8a9-8d79075d8aa4}"
 EndProject
 Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mirror.Weaver", "Mirror.Weaver.csproj", "{81b33897-7188-b871-6a42-dd01afe9973f}"
@@ -50,6 +52,8 @@ Global
 		{21742398-5e2b-be5d-c464-667691bcebda}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{5b850f62-6f5c-195e-9568-ba83b824fd7c}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{5b850f62-6f5c-195e-9568-ba83b824fd7c}.Debug|Any CPU.Build.0 = Debug|Any CPU
+		{7be07a94-8a4c-df2c-9caf-3de50bf8e345}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+		{7be07a94-8a4c-df2c-9caf-3de50bf8e345}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{379de5cd-7d5a-6102-b8a9-8d79075d8aa4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 		{379de5cd-7d5a-6102-b8a9-8d79075d8aa4}.Debug|Any CPU.Build.0 = Debug|Any CPU
 		{81b33897-7188-b871-6a42-dd01afe9973f}.Debug|Any CPU.ActiveCfg = Debug|Any CPU

이 변경점에서 너무 많은 파일들이 변경되어 몇몇 파일들은 표시되지 않았습니다.