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killcave map - some props and jump lineups added-flok1

flok1 3 년 전
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40f01585f7
1개의 변경된 파일6개의 추가작업 그리고 6개의 파일을 삭제
  1. 6 6
      Assets/Scenes/killcave.unity

+ 6 - 6
Assets/Scenes/killcave.unity

@@ -1828,13 +1828,13 @@ Transform:
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   m_PrefabAsset: {fileID: 0}
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-  m_LocalPosition: {x: 12.80743, y: 3.1062453, z: -12.996354}
+  m_LocalRotation: {x: -0.6932893, y: -0.07290203, z: 0.16307601, w: -0.69817007}
+  m_LocalPosition: {x: 12.82, y: 2.72, z: -13.18}
   m_LocalScale: {x: 154.68001, y: 154.68001, z: 154.68001}
   m_Children: []
   m_Father: {fileID: 1330471996}
   m_RootOrder: 50
-  m_LocalEulerAnglesHint: {x: 85.455, y: 278.695, z: -100.535}
+  m_LocalEulerAnglesHint: {x: 82.678, y: 282.723, z: -96.527}
 --- !u!64 &590340578
 MeshCollider:
   m_ObjectHideFlags: 0
@@ -3447,13 +3447,13 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1064426570}
-  m_LocalRotation: {x: -0.84276754, y: -0, z: -0, w: 0.5382778}
-  m_LocalPosition: {x: 18.873, y: 7.177, z: 9.578}
+  m_LocalRotation: {x: -0.7091381, y: -0, z: -0, w: 0.7050697}
+  m_LocalPosition: {x: 18.873, y: -0.364, z: 10.695}
   m_LocalScale: {x: 161.60425, y: 161.60425, z: 161.60425}
   m_Children: []
   m_Father: {fileID: 1330471996}
   m_RootOrder: 56
-  m_LocalEulerAnglesHint: {x: -114.867, y: 0, z: 0}
+  m_LocalEulerAnglesHint: {x: -90.328, y: 0, z: 0}
 --- !u!64 &1064426572
 MeshCollider:
   m_ObjectHideFlags: 0