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1 year ago | |
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| .. | ||
| Runtime | 1 year ago | |
| LICENSE.md | 1 year ago | |
| LICENSE.md.meta | 1 year ago | |
| README.md | 1 year ago | |
| README.md.meta | 1 year ago | |
| Runtime.meta | 1 year ago | |
| package.json | 1 year ago | |
| package.json.meta | 1 year ago | |
An Lightweight Efficient Timer for Unity. Inspired by Photon Fusion TickTimer
private SimulationTimer _disableTimer;
private void Start()
{
_disableTimer = SimulationTimer.CreateFromSeconds(_delay);
}
private void Update()
{
if(_disableTimer.IsExpired())
{
_gameObject.SetActive(false);
_disableTimer = SimulationTimer.None;
}
}
private PauseableSimulationTimer _timer;
public PauseableSimulationTimer Timer => _timer;
private void Start()
{
_timer = PauseableSimulationTimer.CreateFromSeconds(_delay);
}
public void TogglePause()
{
if(!_timer.IsPaused)
{
_timer.Pause();
return;
}
_timer.Resume();
}
private void Update()
{
if(_timer.IsExpired())
{
_gameObject.SetActive(false);
_timer = PauseableSimulationTimer.None;
}
}
SimulationTimer: Default Timer
PauseableTimer: Pauseable Timer