SpineboyPoleGraphic.cs 3.0 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
  4. *
  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
  8. * derivative works of the Spine Runtimes is permitted under the terms and
  9. * conditions of Section 2 of the Spine Editor License Agreement:
  10. * http://esotericsoftware.com/spine-editor-license
  11. *
  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
  16. * include this license and copyright notice.
  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
  19. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  20. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  21. * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
  22. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  23. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
  24. * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
  25. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  26. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
  27. * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  28. *****************************************************************************/
  29. using Spine.Unity;
  30. using Spine.Unity.Examples;
  31. using System.Collections;
  32. using UnityEngine;
  33. namespace Spine.Unity.Examples {
  34. public class SpineboyPoleGraphic : MonoBehaviour {
  35. public SkeletonGraphic skeletonGraphic;
  36. [Space(18)]
  37. public AnimationReferenceAsset run;
  38. public AnimationReferenceAsset pole;
  39. public float startX;
  40. public float endX;
  41. const float Speed = 18f;
  42. const float RunTimeScale = 1.5f;
  43. IEnumerator Start () {
  44. var state = skeletonGraphic.AnimationState;
  45. while (true) {
  46. // Run phase
  47. SetXPosition(startX);
  48. skeletonGraphic.enableSeparatorSlots = false; // Disable Separator during run.
  49. state.SetAnimation(0, run, true);
  50. state.TimeScale = RunTimeScale;
  51. while (transform.localPosition.x < endX) {
  52. transform.Translate(Vector3.right * Speed * Time.deltaTime);
  53. yield return null;
  54. }
  55. // Hit phase
  56. SetXPosition(endX);
  57. skeletonGraphic.enableSeparatorSlots = true; // Enable Separator when hit
  58. var poleTrack = state.SetAnimation(0, pole, false);
  59. yield return new WaitForSpineAnimationComplete(poleTrack);
  60. yield return new WaitForSeconds(1f);
  61. }
  62. }
  63. void SetXPosition (float x) {
  64. var tp = transform.localPosition;
  65. tp.x = x;
  66. transform.localPosition = tp;
  67. }
  68. }
  69. }