SkeletonRagdollInspector.cs 2.2 KB

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  1. /******************************************************************************
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  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
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  29. // Contributed by: Mitch Thompson
  30. using UnityEditor;
  31. using UnityEngine;
  32. namespace Spine.Unity.Examples {
  33. public class SkeletonRagdollInspector : UnityEditor.Editor {
  34. [CustomPropertyDrawer(typeof(SkeletonRagdoll.LayerFieldAttribute))]
  35. public class LayerFieldPropertyDrawer : PropertyDrawer {
  36. public override void OnGUI (Rect position, SerializedProperty property, GUIContent label) {
  37. property.intValue = EditorGUI.LayerField(position, label, property.intValue);
  38. }
  39. }
  40. }
  41. }