SkeletonGraphicPlayAnimationAtEvent.cs 2.4 KB

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  5. * Copyright (c) 2013-2020, Esoteric Software LLC
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  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
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  29. using Spine.Unity;
  30. using UnityEngine;
  31. public class SkeletonGraphicPlayAnimationAtEvent : MonoBehaviour {
  32. public SkeletonGraphic skeletonGraphic;
  33. public int trackIndex = 0;
  34. public float playbackSpeed = 1.0f;
  35. public void PlayAnimationLooping (string animation) {
  36. var entry = skeletonGraphic.AnimationState.SetAnimation(trackIndex, animation, true);
  37. entry.TimeScale = playbackSpeed;
  38. }
  39. public void PlayAnimationOnce (string animation) {
  40. var entry = skeletonGraphic.AnimationState.SetAnimation(trackIndex, animation, false);
  41. entry.TimeScale = playbackSpeed;
  42. }
  43. public void ClearTrack () {
  44. skeletonGraphic.AnimationState.ClearTrack(trackIndex);
  45. }
  46. }