SetRigidbodySolverIterations.cs 2.5 KB

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  29. using UnityEngine;
  30. namespace Spine.Unity.Examples {
  31. /// <summary>
  32. /// This component is intended to increase the physics solver iteration count
  33. /// for Rigidbody Joint setups which would otherwise be too unstable.
  34. ///
  35. /// To use this example component, add it to a GameObject which is parent of
  36. /// one or more Rigidbody instances. The physics setting "solver iteration count"
  37. /// will be overwritten by the provided value.
  38. /// </summary>
  39. [DisallowMultipleComponent]
  40. public class SetRigidbodySolverIterations : MonoBehaviour {
  41. public int solverIterations = 30;
  42. void Awake () {
  43. var rigidbodies = this.GetComponentsInChildren<Rigidbody>();
  44. foreach (var rb in rigidbodies) {
  45. rb.solverIterations = solverIterations;
  46. }
  47. }
  48. }
  49. }