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- /******************************************************************************
- * Spine Runtimes License Agreement
- * Last updated January 1, 2020. Replaces all prior versions.
- *
- * Copyright (c) 2013-2020, Esoteric Software LLC
- *
- * Integration of the Spine Runtimes into software or otherwise creating
- * derivative works of the Spine Runtimes is permitted under the terms and
- * conditions of Section 2 of the Spine Editor License Agreement:
- * http://esotericsoftware.com/spine-editor-license
- *
- * Otherwise, it is permitted to integrate the Spine Runtimes into software
- * or otherwise create derivative works of the Spine Runtimes (collectively,
- * "Products"), provided that each user of the Products must obtain their own
- * Spine Editor license and redistribution of the Products in any form must
- * include this license and copyright notice.
- *
- * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
- * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
- * THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- #if UNITY_2018_3 || UNITY_2019 || UNITY_2018_3_OR_NEWER
- #define NEW_PREFAB_SYSTEM
- #endif
- using System.Collections.Generic;
- using UnityEngine;
- namespace Spine.Unity.Examples {
- #if NEW_PREFAB_SYSTEM
- [ExecuteAlways]
- #else
- [ExecuteInEditMode]
- #endif
- [RequireComponent(typeof(MeshRenderer)), RequireComponent(typeof(MeshFilter))]
- public class RenderExistingMesh : MonoBehaviour {
- public MeshRenderer referenceRenderer;
- bool updateViaSkeletonCallback = false;
- MeshFilter referenceMeshFilter;
- MeshRenderer ownRenderer;
- MeshFilter ownMeshFilter;
- [System.Serializable]
- public struct MaterialReplacement {
- public Material originalMaterial;
- public Material replacementMaterial;
- }
- public MaterialReplacement[] replacementMaterials = new MaterialReplacement[0];
- private Dictionary<Material, Material> replacementMaterialDict = new Dictionary<Material, Material>();
- private Material[] sharedMaterials = new Material[0];
- #if UNITY_EDITOR
- private void Reset () {
- if (referenceRenderer == null) {
- referenceRenderer = this.transform.parent.GetComponentInParent<MeshRenderer>();
- if (!referenceRenderer)
- return;
- }
- var parentMaterials = referenceRenderer.sharedMaterials;
- if (replacementMaterials.Length != parentMaterials.Length) {
- replacementMaterials = new MaterialReplacement[parentMaterials.Length];
- }
- for (int i = 0; i < parentMaterials.Length; ++i) {
- replacementMaterials[i].originalMaterial = parentMaterials[i];
- replacementMaterials[i].replacementMaterial = parentMaterials[i];
- }
- Awake();
- LateUpdate();
- }
- #endif
- void Awake () {
- if (referenceRenderer == null) {
- referenceRenderer = this.transform.parent.GetComponentInParent<MeshRenderer>();
- }
- // subscribe to OnMeshAndMaterialsUpdated
- var skeletonRenderer = referenceRenderer.GetComponent<SkeletonAnimation>();
- if (skeletonRenderer) {
- skeletonRenderer.OnMeshAndMaterialsUpdated -= UpdateOnCallback;
- skeletonRenderer.OnMeshAndMaterialsUpdated += UpdateOnCallback;
- updateViaSkeletonCallback = true;
- }
- referenceMeshFilter = referenceRenderer.GetComponent<MeshFilter>();
- ownRenderer = this.GetComponent<MeshRenderer>();
- ownMeshFilter = this.GetComponent<MeshFilter>();
- InitializeDict();
- }
- #if UNITY_EDITOR
- private void Update () {
- if (!Application.isPlaying) {
- InitializeDict();
- }
- }
- #endif
- void LateUpdate () {
- #if UNITY_EDITOR
- if (!Application.isPlaying) {
- UpdateMaterials();
- return;
- }
- #endif
- if (updateViaSkeletonCallback)
- return;
- UpdateMaterials();
- }
- void UpdateOnCallback (SkeletonRenderer r) {
- UpdateMaterials();
- }
- void UpdateMaterials () {
- ownMeshFilter.sharedMesh = referenceMeshFilter.sharedMesh;
- var parentMaterials = referenceRenderer.sharedMaterials;
- if (sharedMaterials.Length != parentMaterials.Length) {
- sharedMaterials = new Material[parentMaterials.Length];
- }
- for (int i = 0; i < parentMaterials.Length; ++i) {
- var parentMaterial = parentMaterials[i];
- if (replacementMaterialDict.ContainsKey(parentMaterial)) {
- sharedMaterials[i] = replacementMaterialDict[parentMaterial];
- }
- }
- ownRenderer.sharedMaterials = sharedMaterials;
- }
- void InitializeDict () {
- for (int i = 0; i < replacementMaterials.Length; ++i) {
- var entry = replacementMaterials[i];
- replacementMaterialDict[entry.originalMaterial] = entry.replacementMaterial;
- }
- }
- }
- }
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