OutlineSkeletonGraphic.cs 2.7 KB

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  1. /******************************************************************************
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  3. * Last updated January 1, 2020. Replaces all prior versions.
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  5. * Copyright (c) 2013-2020, Esoteric Software LLC
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  7. * Integration of the Spine Runtimes into software or otherwise creating
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  10. * http://esotericsoftware.com/spine-editor-license
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  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
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  17. *
  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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  29. using Spine.Unity;
  30. using UnityEngine;
  31. namespace Spine.Unity.Examples {
  32. public class OutlineSkeletonGraphic : MonoBehaviour {
  33. public SkeletonGraphic skeletonGraphic;
  34. public Material materialWithoutOutline;
  35. public Material materialWithOutline;
  36. #if UNITY_EDITOR
  37. void Reset () {
  38. skeletonGraphic = GetComponent<SkeletonGraphic>();
  39. // Add normal material as default
  40. if (skeletonGraphic != null && skeletonGraphic.skeletonDataAsset != null) {
  41. var atlasAssets = skeletonGraphic.skeletonDataAsset.atlasAssets;
  42. if (atlasAssets.Length > 0 && atlasAssets[0].PrimaryMaterial) {
  43. materialWithoutOutline = atlasAssets[0].PrimaryMaterial;
  44. }
  45. }
  46. }
  47. #endif
  48. void OnEnable () {
  49. if (skeletonGraphic == null)
  50. skeletonGraphic = GetComponent<SkeletonGraphic>();
  51. }
  52. public void EnableOutlineRendering () {
  53. skeletonGraphic.material = materialWithOutline;
  54. }
  55. public void DisableOutlineRendering () {
  56. skeletonGraphic.material = materialWithoutOutline;
  57. }
  58. }
  59. }