MaterialPropertyBlockExample.cs 2.5 KB

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  1. /******************************************************************************
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  3. * Last updated January 1, 2020. Replaces all prior versions.
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  5. * Copyright (c) 2013-2020, Esoteric Software LLC
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  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
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  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
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  29. using System.Collections;
  30. using System.Collections.Generic;
  31. using UnityEngine;
  32. namespace Spine.Unity.Examples {
  33. public class MaterialPropertyBlockExample : MonoBehaviour {
  34. public float timeInterval = 1f;
  35. public Gradient randomColors = new Gradient();
  36. public string colorPropertyName = "_FillColor";
  37. MaterialPropertyBlock mpb;
  38. float timeToNextColor = 0;
  39. void Start () {
  40. mpb = new MaterialPropertyBlock();
  41. }
  42. void Update () {
  43. if (timeToNextColor <= 0) {
  44. timeToNextColor = timeInterval;
  45. Color newColor = randomColors.Evaluate(UnityEngine.Random.value);
  46. mpb.SetColor(colorPropertyName, newColor);
  47. GetComponent<MeshRenderer>().SetPropertyBlock(mpb);
  48. }
  49. timeToNextColor -= Time.deltaTime;
  50. }
  51. }
  52. }