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- Advanced multiplayer Billiards demo with Prediction.
- Mouse drag the white ball to apply force.
- PredictedRigidbody syncInterval is intentionally set pretty high so we can see when it corrects.
- If you are a beginner, start with the basic Billiards demo instead.
- If you are advanced, this demo shows how to use Mirror's prediction features for physics / FPS games.
- The demo is work in progress.
- At the moment, this is only for the Mirror team to test individual prediction features!
- Notes:
- - Red/White ball Rigidbody CollisionMode needs to be ContinousDynamic to avoid white flying through red sometimes.
- even 'Continous' is not enough, we need ContinousDynamic.
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