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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text.RegularExpressions;
- using Assets.HeroEditor4D.Common.Scripts.Common;
- using Assets.HeroEditor4D.Common.Scripts.Data;
- using Assets.HeroEditor4D.Common.Scripts.Enums;
- using Newtonsoft.Json;
- using UnityEngine;
- namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts
- {
- public partial class Character
- {
- public string ToJson()
- {
- if (SpriteCollection == null) throw new Exception("SpriteCollection is null!");
- var description = new Dictionary<string, string>
- {
- { "Body", SpriteToString(SpriteCollection.Body, BodyRenderers[0]) },
- { "Ears", SpriteToString(SpriteCollection.Ears, EarsRenderers[0]) },
- { "Hair", SpriteToString(SpriteCollection.Hair, HairRenderer) },
- { "Beard", SpriteToString(SpriteCollection.Beard, BeardRenderer) },
- { "Helmet", SpriteToString(SpriteCollection.Armor, HelmetRenderer) },
- { "Armor", SpritesToString(SpriteCollection.Armor, ArmorRenderers) },
- //{ "Cape", SpriteToString(SpriteCollection.Cape, CapeRenderer) },
- { "Backpack", SpriteToString(SpriteCollection.Backpack, BackpackRenderer) },
- { "Shield", SpriteToString(SpriteCollection.Shield, ShieldRenderers[0]) },
- { "WeaponType", WeaponType.ToString() },
- { "Expression", Expression },
- { "HideEars", HideEars.ToString() },
- { "CropHair", CropHair.ToString() },
- { "Makeup", SpriteToString(SpriteCollection.Makeup, MakeupRenderer) },
- { "Mask", SpriteToString(SpriteCollection.Mask, MaskRenderer) },
- { "Earrings", SpriteToString(SpriteCollection.Earrings, EarringsRenderers[0]) }
- };
- switch (WeaponType)
- {
- case WeaponType.Melee1H:
- case WeaponType.Melee2H:
- case WeaponType.Firearm1H:
- case WeaponType.Firearm2H:
- description.Add("PrimaryWeapon", SpriteToString(GetWeaponCollection(WeaponType), PrimaryWeaponRenderer));
- break;
- case WeaponType.Paired:
- description.Add("SecondaryWeapon", SpriteToString(SpriteCollection.Firearm1H, SecondaryWeaponRenderer)); // TODO:
- break;
- case WeaponType.Bow:
- description.Add("Bow", SpriteToString(SpriteCollection.Bow, BowRenderers[0]));
- break;
- case WeaponType.Crossbow:
- description.Add("Crossbow", SpriteToString(SpriteCollection.Crossbow, CrossbowRenderers[0]));
- break;
- default:
- throw new NotImplementedException();
- }
- foreach (var expression in Expressions)
- {
- description.Add($"Expression.{expression.Name}.Eyebrows", SpriteToString(SpriteCollection.Eyebrows, expression.Eyebrows, EyebrowsRenderer.color));
- description.Add($"Expression.{expression.Name}.Eyes", SpriteToString(SpriteCollection.Eyes, expression.Eyes, EyesRenderer.color));
- description.Add($"Expression.{expression.Name}.EyesColor", "#" + ColorUtility.ToHtmlStringRGBA(expression.EyesColor));
- description.Add($"Expression.{expression.Name}.Mouth", SpriteToString(SpriteCollection.Mouth, expression.Mouth, MouthRenderer.color));
- }
- return JsonConvert.SerializeObject(description);
- }
- public void LoadFromJson(string json, bool silent)
- {
- var description = JsonConvert.DeserializeObject<Dictionary<string, string>>(json);
- if (SpriteCollection == null) throw new Exception("SpriteCollection is null!");
- RestoreFromString(ref Body, BodyRenderers, SpriteCollection.Body, description["Body"], silent);
- RestoreFromString(ref Head, HeadRenderer, SpriteCollection.Body, description["Body"], silent);
- RestoreFromString(ref Ears, EarsRenderers, SpriteCollection.Ears, description["Ears"], silent);
- RestoreFromString(ref Hair, HairRenderer, SpriteCollection.Hair, description["Hair"], silent);
- RestoreFromString(ref Beard, BeardRenderer, SpriteCollection.Beard, description["Beard"], silent);
- RestoreFromString(ref Helmet, HelmetRenderer, SpriteCollection.Armor, description["Helmet"], silent);
- RestoreFromString(ref Armor, ArmorRenderers, SpriteCollection.Armor, description["Armor"], silent);
- //RestoreFromString(ref Cape, CapeRenderer, SpriteCollection.Cape, description["Cape"], silent);
- //RestoreFromString(ref Quiver, QuiverRenderer, SpriteCollection.Bow.Union(SpriteCollection.Crossbow), description["Quiver"], silent);
- RestoreFromString(ref Backpack, BackpackRenderer, SpriteCollection.Backpack, description["Backpack"], silent);
- RestoreFromString(ref Shield, ShieldRenderers, SpriteCollection.Shield, description["Shield"], silent);
- Expression = description["Expression"];
- Expressions = new List<Expression>();
- HideEars = description.ContainsKey("HideEars") && bool.Parse(description["HideEars"]);
- CropHair = description.ContainsKey("HideHair") && bool.Parse(description["CropHair"]);
- RestoreFromString(ref Makeup, MakeupRenderer, SpriteCollection.Makeup, description["Makeup"], silent);
- RestoreFromString(ref Mask, MaskRenderer, SpriteCollection.Mask, description["Mask"], silent);
- RestoreFromString(ref Earrings, EarringsRenderers, SpriteCollection.Earrings, description["Earrings"], silent);
-
- foreach (var key in description.Keys)
- {
- if (key.Contains("Expression."))
- {
- var parts = key.Split('.');
- var expressionName = parts[1];
- var expressionPart = parts[2];
- var expression = Expressions.SingleOrDefault(i => i.Name == expressionName);
- if (expression == null)
- {
- expression = new Expression { Name = expressionName };
- Expressions.Add(expression);
- }
- switch (expressionPart)
- {
- case "Eyebrows":
- RestoreFromString(ref expression.Eyebrows, EyebrowsRenderer, SpriteCollection.Eyebrows, description[key]);
- break;
- case "Eyes":
- RestoreFromString(ref expression.Eyes, EyesRenderer, SpriteCollection.Eyes, description[key]);
- break;
- case "EyesColor":
- ColorUtility.TryParseHtmlString(description[key], out var color);
- expression.EyesColor = color;
- break;
- case "Mouth":
- RestoreFromString(ref expression.Mouth, MouthRenderer, SpriteCollection.Mouth, description[key]);
- break;
- default:
- throw new NotSupportedException(expressionPart);
- }
- }
- }
- SetExpression("Default");
- WeaponType = (WeaponType) Enum.Parse(typeof(WeaponType), description["WeaponType"], silent);
- if (description.ContainsKey("PrimaryWeapon"))
- {
- var weapon = RestoreFromString(ref PrimaryWeapon, PrimaryWeaponRenderer, GetWeaponCollection(WeaponType), description["PrimaryWeapon"], silent);
- if (weapon != null && (WeaponType == WeaponType.Firearm1H || WeaponType == WeaponType.Firearm2H))
- {
- SetFirearmMuzzle(weapon);
- }
- }
- if (description.ContainsKey("SecondaryWeapon"))
- {
- RestoreFromString(ref SecondaryWeapon, SecondaryWeaponRenderer, SpriteCollection.Firearm1H, description["SecondaryWeapon"], silent);
- }
- if (description.ContainsKey("Bow"))
- {
- RestoreFromString(ref CompositeWeapon, BowRenderers, SpriteCollection.Bow, description["Bow"], silent);
- }
- else if (description.ContainsKey("Crossbow"))
- {
- RestoreFromString(ref CompositeWeapon, CrossbowRenderers, SpriteCollection.Crossbow, description["Crossbow"], silent);
- }
- Initialize();
- }
- private IEnumerable<ItemSprite> GetWeaponCollection(WeaponType weaponType)
- {
- switch (weaponType)
- {
- case WeaponType.Melee1H: return SpriteCollection.MeleeWeapon1H;
- case WeaponType.Paired: return SpriteCollection.MeleeWeapon1H;
- case WeaponType.Melee2H: return SpriteCollection.MeleeWeapon2H;
- case WeaponType.Bow: return SpriteCollection.Bow;
- case WeaponType.Crossbow: return SpriteCollection.Crossbow;
- case WeaponType.Firearm1H: return SpriteCollection.Firearm1H;
- case WeaponType.Firearm2H: return SpriteCollection.Firearm2H;
- case WeaponType.Throwable: return SpriteCollection.Throwable;
- default:
- throw new NotSupportedException(weaponType.ToString());
- }
- }
- private static string SpriteToString(IEnumerable<ItemSprite> collection, SpriteRenderer renderer)
- {
- if (renderer == null) return null;
- return SpriteToString(collection, renderer.sprite, renderer.color);
- }
- private static string SpritesToString(IEnumerable<ItemSprite> collection, List<SpriteRenderer> renderers)
- {
- var values = renderers.Select(i => SpriteToString(collection, i));
- return string.Join(",", values);
- }
- private static string SpriteToString(IEnumerable<ItemSprite> collection, Sprite sprite, Color color)
- {
- if (sprite == null) return null;
- var entry = collection.SingleOrDefault(i => i.Sprite == sprite || i.Sprites.Any(j => j == sprite));
- if (entry == null)
- {
- throw new Exception($"Can't find {sprite.name} in SpriteCollection.");
- }
- var result = color == Color.white ? entry.Id : entry.Id + "#" + ColorUtility.ToHtmlStringRGBA(color);
- return result;
- }
- private ItemSprite RestoreFromString(ref Sprite sprite, SpriteRenderer renderer, IEnumerable<ItemSprite> collection, string serialized, bool silent = false)
- {
- if (renderer == null) return null;
- if (string.IsNullOrEmpty(serialized))
- {
- sprite = renderer.sprite = null;
- return null;
- }
- var parts = serialized.Split('#');
- var id = parts[0];
- var color = Color.white;
- if (parts.Length > 1)
- {
- ColorUtility.TryParseHtmlString("#" + parts[1], out color);
- }
- var entries = collection.Where(i => i.Id == id).ToList();
- switch (entries.Count)
- {
- case 1:
- sprite = renderer.sprite = entries[0].Sprites.Count == 1 ? entries[0].Sprites[0] : renderer.GetComponent<SpriteMapping>().FindSprite(entries[0].Sprites);
- renderer.color = color;
- return entries[0];
- case 0:
- if (silent) Debug.LogWarning("entries.Count = " + entries.Count); else throw new Exception($"Entry with id {id} not found in SpriteCollection."); return null;
- default:
- if (silent) Debug.LogWarning("entries.Count = " + entries.Count); else throw new Exception($"Multiple entries with id {id} found in SpriteCollection."); return null;
- }
- }
- private static void RestoreFromString(ref List<Sprite> sprites, List<SpriteRenderer> renderers, List<ItemSprite> collection, string serialized, bool silent = false)
- {
- if (string.IsNullOrEmpty(serialized))
- {
- sprites = new List<Sprite>();
- foreach (var renderer in renderers)
- {
- renderer.sprite = null;
- }
- return;
- }
- sprites = new List<Sprite>();
- var values = serialized.Split(',');
- for (var i = 0; i < values.Length; i++)
- {
- if (values[i] == "") continue;
- var match = Regex.Match(values[i], @"(?<Id>[\w\. \[\]]+)(?<Color>#\w+)*");
- var id = match.Groups["Id"].Value;
- var color = Color.white;
- if (match.Groups["Color"].Success)
- {
- ColorUtility.TryParseHtmlString(match.Groups["Color"].Value, out color);
- }
- var entries = collection.Where(i => i.Id == id).ToList();
- switch (entries.Count)
- {
- case 1:
- if (values.Length == 1)
- {
- sprites = entries[0].Sprites.ToList();
- renderers.ForEach(j => j.color = color);
- }
- else
- {
- var sprite = renderers[i].GetComponent<SpriteMapping>().FindSprite(entries[0].Sprites);
- if (!sprites.Contains(sprite))
- {
- sprites.Add(sprite);
- }
- renderers[i].color = color;
- }
- break;
- case 0:
- if (silent) Debug.LogWarning("entries.Count = " + entries.Count); else throw new Exception($"Entry with id {id} not found in SpriteCollection."); break;
- default:
- if (silent) Debug.LogWarning("entries.Count = " + entries.Count); else throw new Exception($"Multiple entries with id {id} found in SpriteCollection."); break;
- }
- }
- }
- }
- }
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