- using System.Collections.Generic;
- using UnityEngine;
- namespace Assets.HeroEditor4D.Common.Scripts.CharacterScripts
- {
- public class AnchorManager : MonoBehaviour
- {
- public Transform Body;
- public Transform PrimaryWeapon;
- public Transform Bow;
- public Transform Shield;
- public Transform Status;
- public List<Transform> Custom;
- }
- }
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