MaterialReplacementExample.cs 3.3 KB

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  1. /******************************************************************************
  2. * Spine Runtimes License Agreement
  3. * Last updated January 1, 2020. Replaces all prior versions.
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  5. * Copyright (c) 2013-2020, Esoteric Software LLC
  6. *
  7. * Integration of the Spine Runtimes into software or otherwise creating
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  10. * http://esotericsoftware.com/spine-editor-license
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  12. * Otherwise, it is permitted to integrate the Spine Runtimes into software
  13. * or otherwise create derivative works of the Spine Runtimes (collectively,
  14. * "Products"), provided that each user of the Products must obtain their own
  15. * Spine Editor license and redistribution of the Products in any form must
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  18. * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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  29. using System.Collections;
  30. using System.Collections.Generic;
  31. using UnityEngine;
  32. namespace Spine.Unity.Examples {
  33. public class MaterialReplacementExample : MonoBehaviour {
  34. public Material originalMaterial;
  35. public Material replacementMaterial;
  36. public bool replacementEnabled = true;
  37. public SkeletonAnimation skeletonAnimation;
  38. [Space]
  39. public string phasePropertyName = "_FillPhase";
  40. [Range(0f, 1f)] public float phase = 1f;
  41. bool previousEnabled;
  42. MaterialPropertyBlock mpb;
  43. void Start () {
  44. // Use the code below to programmatically query the original material.
  45. // Note: using MeshRenderer.material will fail since it creates an instance copy of the Material,
  46. // MeshRenderer.sharedMaterial might also fail when called too early or when no Attachments
  47. // are visible in the initial first frame.
  48. if (originalMaterial == null)
  49. originalMaterial = skeletonAnimation.SkeletonDataAsset.atlasAssets[0].PrimaryMaterial;
  50. previousEnabled = replacementEnabled;
  51. SetReplacementEnabled(replacementEnabled);
  52. mpb = new MaterialPropertyBlock();
  53. }
  54. void Update () {
  55. mpb.SetFloat(phasePropertyName, phase);
  56. GetComponent<MeshRenderer>().SetPropertyBlock(mpb);
  57. if (previousEnabled != replacementEnabled)
  58. SetReplacementEnabled(replacementEnabled);
  59. previousEnabled = replacementEnabled;
  60. }
  61. void SetReplacementEnabled (bool active) {
  62. if (replacementEnabled) {
  63. skeletonAnimation.CustomMaterialOverride[originalMaterial] = replacementMaterial;
  64. } else {
  65. skeletonAnimation.CustomMaterialOverride.Remove(originalMaterial);
  66. }
  67. }
  68. }
  69. }