Mecanim Logic SkeletonAnimation View.unity 19 KB

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  272. m_Text: An example of Mecanim-driven character logic that commands SkeletonAnimation.
  273. One script handles communicating with SkeletonAnimation (and handling transitions
  274. and other animation logic), a StateMachineBehaviour sends information to that
  275. script to let it know what character game state is active.
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