Sewmina 99eaf514fd init il y a 10 mois
..
EdgegapKcpClient.cs 99eaf514fd init il y a 10 mois
EdgegapKcpClient.cs.meta 99eaf514fd init il y a 10 mois
EdgegapKcpServer.cs 99eaf514fd init il y a 10 mois
EdgegapKcpServer.cs.meta 99eaf514fd init il y a 10 mois
EdgegapKcpTransport.cs 99eaf514fd init il y a 10 mois
EdgegapKcpTransport.cs.meta 99eaf514fd init il y a 10 mois
Protocol.cs 99eaf514fd init il y a 10 mois
Protocol.cs.meta 99eaf514fd init il y a 10 mois
README.md 99eaf514fd init il y a 10 mois
README.md.meta 99eaf514fd init il y a 10 mois
RelayCredentialsFromArgs.cs 99eaf514fd init il y a 10 mois
RelayCredentialsFromArgs.cs.meta 99eaf514fd init il y a 10 mois

README.md

Edgegap Relay for Mirror

Documentation: https://docs.edgegap.com/docs/distributed-relay-manager/

Prerequisites

  • Unity project set up with the Mirror networking library installed
  • EdgegapTransport module downloaded and extracted

Steps

  1. Open your Unity project and navigate to the "Assets" folder.
  2. Locate the "Mirror" folder within "Assets" and open it.
  3. Within the "Mirror" folder, open the "Transports" folder.
  4. Drag and drop the "Unity" folder from the extracted EdgegapTransport files into the "Transports" folder.
  5. Open your NetworkManager script in the Unity Editor and navigate to the "Inspector" panel.
  6. In the "Inspector" panel, locate the "Network Manager" component and click the "+" button next to the "Transport" property.
  7. In the "Add Component" menu that appears, select "Edgegap Transport" to add it to the NetworkManager.
  8. Drag the newly added "Edgegap Transport" component into the "Transport" property in the "Inspector" panel.

Notes

  • The EdgegapTransport module is only compatible with Mirror and Mirror LTS versions.