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- using Mirror;
- using StinkySteak.NetcodeBenchmark;
- using UnityEngine;
- namespace StinkySteak.MirrorBenchmark
- {
- public class GUIGame : BaseGUIGame
- {
- [SerializeField] private NetworkManager _networkManagerPrefab;
- private NetworkManager _networkManager;
- protected override void Initialize()
- {
- base.Initialize();
- _networkManager = Instantiate(_networkManagerPrefab);
- RegisterPrefabs(new StressTestEssential[] { _test_1, _test_2, _test_3 });
- }
- private void RegisterPrefabs(StressTestEssential[] stressTestEssential)
- {
- for (int i = 0; i < stressTestEssential.Length; i++)
- {
- _networkManager.spawnPrefabs.Add(stressTestEssential[i].Prefab);
- }
- }
- // MIRROR CHANGE: OnGUI instead of Canvas + TextMeshPro
- protected override void OnCustomGUI()
- {
- if (GUILayout.Button("Start Client"))
- {
- _networkManager.StartClient();
- }
- if (GUILayout.Button("Start Server"))
- {
- _networkManager.StartServer();
- }
- }
- // END MIRROR CHANGE
- protected override void StressTest(StressTestEssential stressTest)
- {
- for (int i = 0; i < stressTest.SpawnCount; i++)
- {
- GameObject go = Instantiate(stressTest.Prefab);
- NetworkServer.Spawn(go);
- }
- }
- protected override void UpdateNetworkStats()
- {
- if (_networkManager == null) return;
- if (!_networkManager.isNetworkActive) return;
- if (_networkManager.mode == NetworkManagerMode.ServerOnly)
- {
- _textLatency = ("Latency: 0ms (Server)"); // MIRROR CHANGE: Canvas + TextMeshPro -> OnGUI
- return;
- }
- _textLatency = ($"Latency: {NetworkTime.rtt * 1_000}ms"); // MIRROR CHANGE: Canvas + TextMeshPro -> OnGUI
- }
- }
- }
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