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- // logger for compilation finished hook.
- // where we need a callback and Debug.Log.
- // for Unity 2020+ we use ILPostProcessor.
- #if !UNITY_2020_3_OR_NEWER
- using Mono.CecilX;
- using UnityEngine;
- namespace Mirror.Weaver
- {
- public class CompilationFinishedLogger : Logger
- {
- public void Warning(string message) => Warning(message, null);
- public void Warning(string message, MemberReference mr)
- {
- if (mr != null) message = $"{message} (at {mr})";
- if (CompilationFinishedHook.UnityLogEnabled) Debug.LogWarning(message);
- CompilationFinishedHook.OnWeaverWarning?.Invoke(message);
- }
- public void Error(string message) => Error(message, null);
- public void Error(string message, MemberReference mr)
- {
- if (mr != null) message = $"{message} (at {mr})";
- if (CompilationFinishedHook.UnityLogEnabled) Debug.LogError(message);
- CompilationFinishedHook.OnWeaverError?.Invoke(message);
- }
- }
- }
- #endif
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