EquipmentPart.cs 467 B

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  1. namespace Assets.HeroEditor4D.Common.Scripts.Enums
  2. {
  3. public enum EquipmentPart
  4. {
  5. Armor,
  6. Helmet,
  7. Vest,
  8. Bracers,
  9. Leggings,
  10. MeleeWeapon1H,
  11. MeleeWeapon2H,
  12. Bow,
  13. Crossbow,
  14. SecondaryMelee1H,
  15. SecondaryFirearm1H,
  16. Shield,
  17. Earrings,
  18. Cape,
  19. Quiver,
  20. Backpack,
  21. Mask,
  22. Firearm1H,
  23. Firearm2H
  24. }
  25. }