SpriteCollectionEditor.cs 757 B

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  1. using Assets.HeroEditor4D.Common.Scripts.Collections;
  2. using HeroEditor4D.Common.Editor;
  3. using UnityEditor;
  4. using UnityEngine;
  5. namespace Assets.HeroEditor4D.Common.Scripts.Editor
  6. {
  7. /// <summary>
  8. /// Add "Refresh" button to SpriteCollection script
  9. /// </summary>
  10. [CustomEditor(typeof(SpriteCollection))]
  11. public class SpriteCollectionEditor : UnityEditor.Editor
  12. {
  13. public override void OnInspectorGUI()
  14. {
  15. DrawDefaultInspector();
  16. var spriteCollection = (SpriteCollection) target;
  17. if (GUILayout.Button("Refresh"))
  18. {
  19. Debug.ClearDeveloperConsole();
  20. SpriteCollectionRefresh.Refresh(spriteCollection);
  21. }
  22. }
  23. }
  24. }